My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Skeleton Army
Giant Snowball
Archers Minions Furnace Skeleton Army Lumberjack
Zap
Archers Minions Furnace Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Furnace Skeleton Army Lumberjack
The Log
Archers Elite Barbarians Furnace Skeleton Army Lumberjack
Earthquake
Archers Furnace Skeleton Army
Arrows
Archers Minions Furnace Skeleton Army
Royal Delivery
Archers Minions Elite Barbarians Skeleton Army Lumberjack
Fireball
Archers Minions Elite Barbarians Furnace Skeleton Army Lumberjack
Poison
Archers Minions Furnace Skeleton Army
Lightning
Elite Barbarians Furnace Lumberjack
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Skeleton Army Furnace Poison Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Minions Furnace Poison Lumberjack
Archers
Zap Elite Barbarians Lumberjack
Minions
Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Archers Minions Furnace Lumberjack
Furnace
Zap Elite Barbarians
Skeleton Army
Poison
Zap
Lumberjack
Zap Archers Minions Elite Barbarians

Defense Synergies 0 15

Zap
Archers Minions Elite Barbarians Furnace Skeleton Army Poison Lumberjack
Archers
Zap Minions Furnace Skeleton Army Lumberjack
Minions
Zap Archers Lumberjack
Elite Barbarians
Zap
Furnace
Zap Archers Skeleton Army Lumberjack
Skeleton Army
Zap Archers Furnace Lumberjack
Poison
Zap
Lumberjack
Zap Archers Minions Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Skeleton Army Lumberjack Zap Minions Furnace
Furnace Skeleton Army Lumberjack Archers Minions Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack Minions Furnace
Elite Barbarians Skeleton Army Poison Lumberjack
Skeleton Army Zap Archers Minions Furnace Lumberjack
Minions Furnace Zap Archers Poison
Zap Poison
Minions Elite Barbarians Furnace Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Archers Lumberjack
Archers Minions Skeleton Army Poison Zap Furnace Lumberjack
Minions Zap Archers Furnace Poison
Furnace Skeleton Army Lumberjack Zap Minions Elite Barbarians
Skeleton Army Zap Minions Furnace Poison Lumberjack
Elite Barbarians Skeleton Army Furnace Lumberjack
Skeleton Army Zap Elite Barbarians Furnace Lumberjack
Minions Elite Barbarians Furnace Skeleton Army Poison Lumberjack
Zap Archers Minions Elite Barbarians Furnace Skeleton Army Lumberjack
Zap Furnace Poison Archers Minions Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Archers Minions Elite Barbarians Furnace Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Archers Elite Barbarians Furnace
Poison Zap Archers Elite Barbarians Lumberjack
Skeleton Army Lumberjack Zap Minions Elite Barbarians Furnace
Skeleton Army Lumberjack Zap Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack
Furnace Poison Zap Archers Minions
Skeleton Army Archers Minions Elite Barbarians Furnace Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Zap Minions Elite Barbarians Skeleton Army Poison
Skeleton Army
Minions Elite Barbarians Lumberjack
Skeleton Army Zap Elite Barbarians Poison
Elite Barbarians Skeleton Army Lumberjack
Archers Furnace Skeleton Army
Elite Barbarians Skeleton Army Zap Archers Minions Furnace Poison Lumberjack
Minions Poison Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap Furnace
Poison Zap Minions Furnace
Archers Furnace Poison
Poison Zap
Poison Zap
Minions Elite Barbarians Poison Lumberjack
Poison Zap
Poison Zap Archers
Poison Elite Barbarians
Minions Poison
Zap Elite Barbarians Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Minions
Zap Archers Poison
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison Furnace
Poison Zap
Zap Poison
Poison Zap
Elite Barbarians Poison Zap Archers Furnace
Zap Minions Poison
Elite Barbarians
Poison Zap
Zap Poison
Poison
Zap Archers Minions Skeleton Army
Poison Zap Archers
Poison Lumberjack
Zap Poison
Zap Poison
Elite Barbarians
Zap Minions Elite Barbarians Poison
Zap Poison
Poison Zap

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