My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Musketeer
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians Musketeer
The Log
Archers Elite Barbarians Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Musketeer P.E.K.K.A
Fireball
Archers Elite Barbarians Musketeer
Poison
Archers Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Fireball Musketeer Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Fireball

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Archers Musketeer The Log Mega Knight
Archers
Zap Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians
Zap Archers Fireball The Log Mega Knight
Fireball
Zap Elite Barbarians The Log Mega Knight
Musketeer
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Zap Archers Musketeer The Log
The Log
Zap Elite Barbarians Fireball Musketeer P.E.K.K.A Mega Knight
Mega Knight
Zap Archers Elite Barbarians Fireball Musketeer The Log

Defense Synergies 5 15

Zap
Fireball Mega Knight Archers Elite Barbarians Musketeer P.E.K.K.A The Log
Archers
Zap P.E.K.K.A The Log Mega Knight
Elite Barbarians
Zap The Log Mega Knight
Fireball
Zap The Log Musketeer Mega Knight
Musketeer
The Log Zap Fireball P.E.K.K.A Mega Knight
P.E.K.K.A
The Log Zap Archers Musketeer
The Log
Fireball Musketeer P.E.K.K.A Zap Archers Elite Barbarians Mega Knight
Mega Knight
Zap Archers Elite Barbarians Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Elite Barbarians P.E.K.K.A Zap Musketeer The Log Mega Knight
P.E.K.K.A Mega Knight Archers Elite Barbarians Musketeer
Elite Barbarians P.E.K.K.A Musketeer Mega Knight
Elite Barbarians Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Zap Archers Musketeer Mega Knight
Musketeer Zap Archers Fireball
Zap Fireball Musketeer P.E.K.K.A The Log Mega Knight
P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Archers Musketeer Mega Knight
Archers Zap Fireball Musketeer The Log Mega Knight
Musketeer Zap Archers Fireball
P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball Musketeer The Log
Fireball Mega Knight Zap P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Mega Knight
Zap Elite Barbarians Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Elite Barbarians Fireball Musketeer P.E.K.K.A
Fireball Mega Knight Zap Archers Elite Barbarians Musketeer The Log
Zap The Log Archers Fireball Musketeer Mega Knight
P.E.K.K.A Elite Barbarians Musketeer
Mega Knight Archers Elite Barbarians Fireball Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Archers Elite Barbarians Musketeer The Log Mega Knight
P.E.K.K.A Mega Knight Zap Elite Barbarians Musketeer The Log
P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball Musketeer The Log
P.E.K.K.A Elite Barbarians Musketeer Mega Knight
Fireball Zap Archers Musketeer
P.E.K.K.A Archers Elite Barbarians Fireball Musketeer
P.E.K.K.A Mega Knight Elite Barbarians
Zap P.E.K.K.A Mega Knight Elite Barbarians Fireball The Log
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Elite Barbarians Musketeer
P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Mega Knight Fireball
Archers Fireball Musketeer Mega Knight
Elite Barbarians Zap Archers Fireball Musketeer P.E.K.K.A The Log
Mega Knight Zap Archers Elite Barbarians Fireball Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log Mega Knight
Fireball Zap Musketeer
Archers Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Archers Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Zap Archers Fireball Musketeer The Log Mega Knight
Zap Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Mega Knight
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log Mega Knight
Fireball Zap Musketeer The Log
Elite Barbarians Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer The Log Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Zap Archers Fireball Musketeer
Fireball Zap Archers Musketeer
The Log Fireball
Fireball Musketeer Mega Knight
The Log Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer P.E.K.K.A Mega Knight
Zap Elite Barbarians Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log Mega Knight

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