My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Barbarians Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Elite Barbarians Musketeer Valkyrie
The Log
Archers Barbarians Elite Barbarians Musketeer Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Elite Barbarians Musketeer Valkyrie Hog Rider
Fireball
Archers Barbarians Elite Barbarians Musketeer Hog Rider
Poison
Archers Barbarians Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Barbarians Elite Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Musketeer Valkyrie Hog Rider Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Musketeer

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Archers Musketeer Valkyrie
Archers
Valkyrie Zap Arrows Elite Barbarians Hog Rider
Arrows
Zap Elite Barbarians Hog Rider Archers
Barbarians
Hog Rider
Elite Barbarians
Zap Arrows Valkyrie Archers Hog Rider
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Archers Elite Barbarians Musketeer Hog Rider Zap
Hog Rider
Zap Arrows Musketeer Valkyrie Archers Barbarians Elite Barbarians

Defense Synergies 3 8

Zap
Archers Arrows Barbarians Elite Barbarians Musketeer Valkyrie
Archers
Valkyrie Zap
Arrows
Zap Barbarians Valkyrie
Barbarians
Zap Arrows
Elite Barbarians
Valkyrie Zap
Musketeer
Valkyrie Zap
Valkyrie
Archers Elite Barbarians Musketeer Zap Arrows
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Barbarians Elite Barbarians Zap Musketeer Valkyrie
Barbarians Archers Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Musketeer Valkyrie
Arrows Barbarians Elite Barbarians Valkyrie
Arrows Zap Archers Musketeer Valkyrie
Musketeer Zap Archers Arrows
Zap Arrows Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Musketeer
Elite Barbarians Archers Barbarians Musketeer Valkyrie
Archers Barbarians Valkyrie Zap Arrows Musketeer
Arrows Musketeer Zap Archers
Barbarians Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Arrows Barbarians
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians
Barbarians Arrows Elite Barbarians Musketeer Valkyrie
Arrows Zap Archers Barbarians Elite Barbarians Musketeer Valkyrie
Zap Arrows Valkyrie Archers Barbarians Musketeer
Barbarians Elite Barbarians Musketeer
Valkyrie Archers Arrows Barbarians Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Archers Elite Barbarians
Zap Archers Arrows Elite Barbarians Musketeer Valkyrie
Barbarians Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie
Arrows Zap Archers Musketeer
Archers Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Valkyrie
Zap Barbarians Elite Barbarians Valkyrie
Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie
Zap Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie
Archers Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Zap Archers Musketeer Valkyrie
Arrows Valkyrie Zap Archers Barbarians Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Barbarians Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Musketeer
Archers Arrows Musketeer
Arrows Zap
Arrows Zap
Elite Barbarians Musketeer
Zap Arrows Musketeer Valkyrie
Zap Archers Arrows Musketeer
Elite Barbarians Musketeer
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Archers Arrows Musketeer
Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows Valkyrie
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Elite Barbarians Zap Archers Arrows Musketeer
Zap Musketeer
Elite Barbarians
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Archers Barbarians Musketeer
Zap Archers Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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