My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Bandit
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Bandit
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Wizard Bandit
The Log
Archers Goblin Gang Elite Barbarians Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Wizard P.E.K.K.A Bandit
Fireball
Archers Goblin Gang Elite Barbarians Wizard Bandit
Poison
Archers Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Bandit Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit
Elite Barbarians
Rage Archers Wizard Bandit
Wizard
Elite Barbarians Rage P.E.K.K.A Bandit
Rocket
Rage
Elite Barbarians Wizard
P.E.K.K.A
Archers Goblin Gang Wizard
Bandit
Archers Goblin Gang Elite Barbarians Wizard

Defense Synergies 0 8

Archers
Goblin Gang P.E.K.K.A Bandit
Goblin Gang
Archers P.E.K.K.A Bandit
Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A Bandit
Rocket
Rage
P.E.K.K.A
Archers Goblin Gang Wizard
Bandit
Archers Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians P.E.K.K.A Goblin Gang Bandit
Goblin Gang Rocket P.E.K.K.A Archers Elite Barbarians Bandit
Elite Barbarians P.E.K.K.A Goblin Gang Bandit
Elite Barbarians Rocket P.E.K.K.A
Goblin Gang Archers Bandit
Rocket Archers Goblin Gang Wizard
Rocket P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Bandit
Archers Goblin Gang Wizard Bandit
Archers Goblin Gang Wizard
P.E.K.K.A Goblin Gang Elite Barbarians Wizard Rocket Bandit
Wizard Rocket Goblin Gang P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Bandit
Rocket Goblin Gang Elite Barbarians P.E.K.K.A Bandit
Wizard Goblin Gang Elite Barbarians P.E.K.K.A
Archers Goblin Gang Elite Barbarians Wizard Bandit
Wizard Archers Bandit
P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Archers Elite Barbarians P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians P.E.K.K.A Bandit
Bandit Archers Goblin Gang Elite Barbarians Wizard Rocket
Goblin Gang P.E.K.K.A Bandit Elite Barbarians Rocket
Goblin Gang Rocket P.E.K.K.A Elite Barbarians Bandit
P.E.K.K.A Goblin Gang Elite Barbarians Bandit
Wizard Rocket Archers Goblin Gang
Goblin Gang Rocket P.E.K.K.A Archers Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Goblin Gang Wizard Bandit
Wizard Archers
Goblin Gang Elite Barbarians Archers Rocket P.E.K.K.A
Archers Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Bandit
Rocket Bandit
Rocket
Wizard Rocket
Wizard Rocket
Archers Wizard
Wizard
Wizard Bandit
Rocket Goblin Gang Elite Barbarians
Rocket Wizard Bandit
Archers Wizard Rocket
Rocket Elite Barbarians Bandit
Rocket Bandit
Elite Barbarians
Rocket Wizard Bandit
Wizard Rocket Bandit
Rocket
Rocket
Rocket Archers Wizard Bandit
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Wizard Bandit
Wizard Bandit
Rocket Bandit
Elite Barbarians Archers Wizard
Rocket Wizard
Elite Barbarians
Wizard Rocket Bandit
Rocket
P.E.K.K.A
Rocket Wizard
Archers Goblin Gang Rocket Bandit
Rocket Archers Wizard
Goblin Gang Wizard Rocket
Wizard
Rocket
Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians Rocket
Rocket
Rocket Bandit

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