My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Dart Goblin Battle Ram Zappies
Zap
Dart Goblin Battle Ram Zappies Bandit
Barbarian Barrel
Dart Goblin Battle Ram Zappies Bandit Electro Wizard
The Log
Dart Goblin Battle Ram Zappies Bandit
Earthquake
Zappies
Arrows
Dart Goblin Zappies
Royal Delivery
Dart Goblin Battle Ram Zappies P.E.K.K.A Bandit Electro Wizard
Fireball
Dart Goblin Battle Ram Zappies Bandit Electro Wizard
Poison
Dart Goblin Zappies Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Bandit Battle Ram Zappies Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Bandit Battle Ram

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Dart Goblin Zappies Poison Bandit
Dart Goblin
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Poison Bandit Dart Goblin Zappies P.E.K.K.A Electro Wizard
Zappies
Zap Battle Ram P.E.K.K.A Bandit
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Dart Goblin Battle Ram Zappies
Bandit
Battle Ram Zap Dart Goblin Zappies Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit

Defense Synergies 1 15

Zap
Electro Wizard Dart Goblin Zappies Poison P.E.K.K.A Bandit
Dart Goblin
Zap Zappies P.E.K.K.A Bandit Electro Wizard
Battle Ram
Zappies
Zap Dart Goblin P.E.K.K.A Bandit Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Dart Goblin Zappies Electro Wizard
Bandit
Zap Dart Goblin Zappies Electro Wizard
Electro Wizard
Zap Dart Goblin Zappies Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Zappies Electro Wizard
P.E.K.K.A Zap Dart Goblin Zappies Bandit Electro Wizard
P.E.K.K.A Dart Goblin Zappies Bandit Electro Wizard
P.E.K.K.A Dart Goblin Zappies Bandit Electro Wizard
Poison P.E.K.K.A
Zap Dart Goblin Zappies Bandit Electro Wizard
Dart Goblin Electro Wizard Zap Zappies Poison
Zap Dart Goblin Poison P.E.K.K.A Bandit Electro Wizard
Zappies P.E.K.K.A
Dart Goblin Zappies Bandit Electro Wizard
Dart Goblin Poison Electro Wizard Zap Zappies Bandit
Zap Dart Goblin Zappies Poison Electro Wizard
P.E.K.K.A Zap Zappies Bandit Electro Wizard
Zap Dart Goblin Zappies Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Zappies Bandit Electro Wizard
Zap Zappies P.E.K.K.A Bandit Electro Wizard
Zappies Poison P.E.K.K.A Electro Wizard
Zap Dart Goblin Zappies Bandit Electro Wizard
Zap Poison Dart Goblin Zappies Bandit Electro Wizard
P.E.K.K.A Dart Goblin Zappies Electro Wizard
Dart Goblin Zappies Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap
Zappies P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Zappies Bandit Electro Wizard
P.E.K.K.A Zappies Bandit
Poison Zap Dart Goblin Zappies Electro Wizard
P.E.K.K.A Dart Goblin Zappies Bandit Electro Wizard
P.E.K.K.A Zappies
Zap P.E.K.K.A Electro Wizard Zappies Poison Bandit
P.E.K.K.A Dart Goblin Zappies
P.E.K.K.A Dart Goblin Zappies
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Zappies Bandit
Dart Goblin Zappies
Zappies Electro Wizard Zap Dart Goblin Poison P.E.K.K.A
Poison Zap Dart Goblin Zappies P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Bandit
Poison Zap Dart Goblin Bandit Electro Wizard
Dart Goblin Poison Bandit
Dart Goblin Poison
Poison Zap
Poison Zap Dart Goblin
Dart Goblin Poison
Poison Zap Dart Goblin
Poison Zap Dart Goblin Bandit
Poison Electro Wizard
Poison Zap Dart Goblin Bandit Electro Wizard
Poison Zap Dart Goblin
Poison Dart Goblin Bandit
Dart Goblin Poison Bandit
Zap Dart Goblin Poison
Zap Dart Goblin Poison Bandit
Dart Goblin Poison Bandit
Poison
Zap Dart Goblin Poison Bandit Electro Wizard
Zap Dart Goblin Poison
Poison
Poison
Zap Poison
Zap Poison
Poison Zap Dart Goblin Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Dart Goblin Bandit
Poison Zap Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin Zappies Poison
Poison Zap Dart Goblin Bandit
Zap Zappies Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Dart Goblin Zappies Bandit
Poison Zap Dart Goblin Zappies Electro Wizard
Poison Dart Goblin Electro Wizard
Zap Dart Goblin Poison
Zap Poison
Dart Goblin P.E.K.K.A
Zap Dart Goblin Zappies Poison Electro Wizard
Zap Dart Goblin Zappies Poison Electro Wizard
Poison Zap Dart Goblin Bandit Electro Wizard

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