My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Zappies Wizard Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Mega Minion Zappies Lava Hound
Zap
Zappies Lava Hound
Barbarian Barrel
Valkyrie Zappies Wizard Electro Wizard
The Log
Mini P.E.K.K.A Zappies
Earthquake
Zappies
Arrows
Zappies Lava Hound
Royal Delivery
Mega Minion Mini P.E.K.K.A Valkyrie Zappies Wizard Electro Wizard Lava Hound
Fireball
Mega Minion Zappies Wizard Electro Wizard Lava Hound
Poison
Mega Minion Zappies Wizard Electro Wizard Lava Hound
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Mini P.E.K.K.A Valkyrie Zappies Electro Wizard Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Mini P.E.K.K.A Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Mini P.E.K.K.A Valkyrie Zappies Lava Hound
Mega Minion
Zap Lava Hound Valkyrie
Mini P.E.K.K.A
Zap Valkyrie Wizard Electro Wizard
Valkyrie
Zap Mega Minion Mini P.E.K.K.A Zappies Wizard Electro Wizard
Zappies
Zap Valkyrie Lava Hound
Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie
Lava Hound
Mega Minion Zap Zappies

Defense Synergies 4 13

Zap
Mega Minion Mini P.E.K.K.A Electro Wizard Valkyrie Zappies
Mega Minion
Zap Valkyrie Zappies Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard
Valkyrie
Zap Mega Minion Mini P.E.K.K.A Zappies Wizard Electro Wizard
Zappies
Zap Mega Minion Valkyrie Electro Wizard
Wizard
Mega Minion Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Valkyrie Zappies Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Zappies Wizard Electro Wizard
Mini P.E.K.K.A Zap Mega Minion Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Mega Minion Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Mega Minion Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Mega Minion Valkyrie Zappies Electro Wizard
Mega Minion Electro Wizard Zap Zappies Wizard
Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Valkyrie Electro Wizard Zap Mega Minion Zappies Wizard
Mega Minion Zap Zappies Wizard Electro Wizard
Mini P.E.K.K.A Zap Valkyrie Zappies Wizard Electro Wizard
Valkyrie Wizard Zap Mega Minion Mini P.E.K.K.A Zappies Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Zap Mini P.E.K.K.A Zappies Electro Wizard
Wizard Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Zap Mega Minion Valkyrie Zappies Wizard Electro Wizard
Zap Valkyrie Wizard Mega Minion Zappies Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Zappies Electro Wizard
Electro Wizard Zap Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Zappies Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Zap Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies
Wizard Zap Zappies Electro Wizard
Mini P.E.K.K.A Mega Minion Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies
Zap Electro Wizard Mega Minion Mini P.E.K.K.A Valkyrie Zappies
Mega Minion Zappies
Mega Minion Mini P.E.K.K.A Valkyrie Zappies
Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies Wizard
Wizard Valkyrie Zappies
Zappies Electro Wizard Zap Mega Minion Mini P.E.K.K.A Valkyrie
Valkyrie Zap Mega Minion Mini P.E.K.K.A Zappies Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Mega Minion
Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Mega Minion
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Mega Minion Zappies Wizard
Mega Minion Mini P.E.K.K.A
Zap Wizard
Zap Zappies Electro Wizard
Wizard
Zap Electro Wizard Zappies
Zap Mega Minion Zappies Wizard Electro Wizard
Mega Minion Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Mega Minion
Zap Zappies Electro Wizard
Zap Zappies Electro Wizard
Zap Electro Wizard

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