My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Goblin Hut Barbarian Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Goblin Hut
Zap
Zappies Goblin Hut
Barbarian Barrel
Valkyrie Zappies Goblin Hut Barbarian Hut
The Log
Zappies Goblin Hut Barbarian Hut
Earthquake
Zappies Goblin Hut Barbarian Hut Elixir Collector
Arrows
Zappies Goblin Hut
Royal Delivery
Valkyrie Zappies Goblin Hut
Fireball
Zappies Goblin Hut Barbarian Hut Elixir Collector
Poison
Zappies Goblin Hut Barbarian Hut Elixir Collector
Lightning
Valkyrie Goblin Hut Barbarian Hut Elixir Collector
Rocket
Valkyrie Goblin Hut Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Zappies Goblin Hut Barbarian Hut Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Valkyrie Zappies

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Barbarian Hut Lightning
Fireball
Arrows
Valkyrie
Zappies Goblin Hut Barbarian Hut
Zappies
Valkyrie Goblin Hut
Goblin Hut
Valkyrie Zappies Barbarian Hut
Barbarian Hut
Arrows Valkyrie Goblin Hut
Elixir Collector
Lightning
Arrows

Defense Synergies 0 12

Arrows
Fireball Valkyrie Goblin Hut Barbarian Hut Lightning
Fireball
Arrows Valkyrie Zappies Goblin Hut Barbarian Hut
Valkyrie
Arrows Fireball Zappies Goblin Hut
Zappies
Fireball Valkyrie
Goblin Hut
Arrows Fireball Valkyrie Barbarian Hut
Barbarian Hut
Arrows Fireball Goblin Hut
Elixir Collector
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Fireball Valkyrie Zappies Goblin Hut
Barbarian Hut Valkyrie Zappies Goblin Hut
Goblin Hut Barbarian Hut Valkyrie Zappies Lightning
Goblin Hut Barbarian Hut Valkyrie Zappies
Lightning Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Zappies
Lightning Arrows Fireball Zappies Goblin Hut Barbarian Hut
Barbarian Hut Lightning Arrows Fireball Valkyrie
Zappies Barbarian Hut Goblin Hut
Valkyrie Zappies
Valkyrie Arrows Fireball Zappies Goblin Hut
Arrows Fireball Zappies Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Fireball Valkyrie Zappies Lightning
Fireball Valkyrie Barbarian Hut Arrows Zappies Goblin Hut
Barbarian Hut Zappies Goblin Hut
Barbarian Hut Fireball Zappies Goblin Hut Lightning
Barbarian Hut Arrows Fireball Valkyrie Zappies Goblin Hut
Arrows Fireball Valkyrie Zappies Goblin Hut Barbarian Hut
Arrows Valkyrie Fireball Zappies Goblin Hut Barbarian Hut
Barbarian Hut Zappies Goblin Hut
Valkyrie Arrows Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Fireball Zappies Goblin Hut
Fireball Arrows Valkyrie Lightning
Zappies Valkyrie Goblin Hut Barbarian Hut Lightning
Valkyrie Lightning Fireball Zappies Barbarian Hut
Barbarian Hut Valkyrie Zappies Goblin Hut
Arrows Fireball Zappies Goblin Hut
Fireball Valkyrie Zappies Goblin Hut Barbarian Hut Lightning
Valkyrie Zappies Barbarian Hut
Lightning Fireball Valkyrie Zappies Goblin Hut Barbarian Hut
Zappies Goblin Hut Barbarian Hut
Valkyrie Zappies Goblin Hut
Lightning Arrows Fireball Valkyrie
Lightning Fireball Valkyrie Zappies Barbarian Hut
Fireball Valkyrie Zappies Barbarian Hut
Zappies Goblin Hut Fireball Valkyrie Barbarian Hut Lightning
Arrows Valkyrie Fireball Zappies Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Valkyrie Barbarian Hut
Arrows Fireball
Lightning Arrows Fireball Goblin Hut Barbarian Hut
Lightning Arrows Fireball Valkyrie Barbarian Hut
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball Barbarian Hut Lightning
Arrows Fireball Lightning
Lightning Fireball
Lightning Arrows Fireball Valkyrie
Fireball Lightning Arrows
Lightning Fireball Goblin Hut Barbarian Hut
Lightning Arrows Fireball
Lightning Arrows Fireball Goblin Hut Barbarian Hut
Lightning Arrows Fireball Goblin Hut Barbarian Hut
Lightning Arrows Fireball Goblin Hut Barbarian Hut
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball
Lightning Arrows Fireball Valkyrie
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Barbarian Hut
Arrows Fireball Valkyrie
Arrows Fireball Lightning
Fireball Lightning Arrows
Fireball Lightning Arrows
Lightning Arrows Fireball
Lightning Fireball Zappies Goblin Hut
Lightning Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball Zappies
Arrows Fireball Lightning
Lightning Fireball Zappies Goblin Hut Barbarian Hut
Fireball Lightning Arrows Zappies
Arrows Fireball
Fireball Lightning Valkyrie
Arrows Fireball Lightning
Lightning Arrows Fireball
Fireball Zappies Lightning
Fireball Zappies Lightning
Lightning Fireball

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