My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Zappies Inferno Dragon
Zap
Zappies Inferno Dragon
Barbarian Barrel
Valkyrie Zappies Electro Wizard
The Log
Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Valkyrie Zappies Electro Wizard Inferno Dragon
Fireball
Zappies Electro Wizard Inferno Dragon
Poison
Zappies Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Tornado Valkyrie Zappies Poison Electro Wizard Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Tornado Valkyrie Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Valkyrie Tornado Poison Golem Electro Wizard
Valkyrie
Giant Snowball Zappies Tornado Electro Wizard
Zappies
Valkyrie Golem
Tornado
Giant Snowball Valkyrie Poison Golem
Poison
Golem Giant Snowball Tornado
Golem
Poison Giant Snowball Zappies Tornado Electro Wizard
Electro Wizard
Giant Snowball Valkyrie Golem
Inferno Dragon

Defense Synergies 0 15

Giant Snowball
Valkyrie Zappies Poison Electro Wizard Inferno Dragon
Valkyrie
Giant Snowball Zappies Tornado Electro Wizard
Zappies
Giant Snowball Valkyrie Tornado Electro Wizard
Tornado
Valkyrie Zappies Poison Electro Wizard Inferno Dragon
Poison
Giant Snowball Tornado Electro Wizard
Golem
Electro Wizard
Giant Snowball Valkyrie Zappies Tornado Poison Inferno Dragon
Inferno Dragon
Giant Snowball Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Electro Wizard
Inferno Dragon Valkyrie Zappies Electro Wizard
Tornado Giant Snowball Valkyrie Zappies Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Zappies Electro Wizard
Valkyrie Tornado Poison
Tornado Giant Snowball Valkyrie Zappies Electro Wizard
Giant Snowball Tornado Electro Wizard Inferno Dragon Zappies Poison
Valkyrie Poison Electro Wizard
Zappies Inferno Dragon Tornado
Tornado Giant Snowball Valkyrie Zappies Electro Wizard
Valkyrie Poison Electro Wizard Giant Snowball Zappies Tornado
Inferno Dragon Giant Snowball Zappies Tornado Poison Electro Wizard
Giant Snowball Valkyrie Zappies Electro Wizard
Valkyrie Giant Snowball Zappies Tornado Poison Electro Wizard
Inferno Dragon Zappies Electro Wizard
Tornado Giant Snowball Zappies Electro Wizard Inferno Dragon
Valkyrie Zappies Tornado Poison Electro Wizard
Giant Snowball Valkyrie Zappies Tornado Electro Wizard
Giant Snowball Valkyrie Tornado Poison Zappies Electro Wizard Inferno Dragon
Zappies Tornado Electro Wizard Inferno Dragon
Valkyrie Giant Snowball Zappies Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Zappies Electro Wizard
Poison Electro Wizard Giant Snowball Valkyrie Inferno Dragon
Zappies Valkyrie Electro Wizard
Valkyrie Zappies Tornado Electro Wizard
Valkyrie Zappies Inferno Dragon
Poison Giant Snowball Zappies Tornado Electro Wizard
Valkyrie Zappies Electro Wizard
Valkyrie Zappies Inferno Dragon
Electro Wizard Giant Snowball Valkyrie Zappies Tornado Poison Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Valkyrie Zappies
Giant Snowball Valkyrie Tornado Poison Electro Wizard
Valkyrie Zappies
Valkyrie Zappies
Zappies Electro Wizard Valkyrie Tornado Poison Inferno Dragon
Valkyrie Poison Giant Snowball Zappies Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Giant Snowball Tornado Electro Wizard
Poison
Valkyrie Poison
Poison Giant Snowball Valkyrie
Poison Giant Snowball Tornado
Tornado Poison
Poison Giant Snowball Tornado
Poison Giant Snowball Tornado
Giant Snowball Tornado Poison Electro Wizard
Poison Valkyrie Tornado Electro Wizard
Poison Giant Snowball Tornado
Poison Giant Snowball
Poison
Giant Snowball Poison
Giant Snowball Poison
Poison
Giant Snowball Tornado Poison
Giant Snowball Poison Electro Wizard
Giant Snowball Valkyrie Tornado Poison
Poison
Giant Snowball Tornado Poison
Tornado
Giant Snowball Poison
Giant Snowball Tornado Poison Valkyrie
Inferno Dragon
Poison Giant Snowball Tornado Electro Wizard
Giant Snowball Tornado Poison
Poison Tornado
Poison Giant Snowball Tornado Electro Wizard
Electro Wizard Giant Snowball Zappies Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Zappies Poison Electro Wizard
Giant Snowball Poison
Electro Wizard Zappies
Poison Giant Snowball Zappies Tornado Electro Wizard
Poison Valkyrie Electro Wizard
Giant Snowball Poison
Giant Snowball Tornado Poison
Giant Snowball Zappies Tornado Poison Electro Wizard
Giant Snowball Zappies Tornado Poison Electro Wizard
Poison Giant Snowball Tornado Electro Wizard

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