My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Zappies Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Graveyard
Giant Snowball
Tombstone Zappies Baby Dragon Graveyard
Zap
Tombstone Zappies Bandit Graveyard
Barbarian Barrel
Tombstone Zappies Bandit Graveyard
The Log
Tombstone Zappies Bandit Graveyard
Earthquake
Tombstone Zappies Graveyard
Arrows
Tombstone Zappies Graveyard
Royal Delivery
Zappies Baby Dragon Bandit Graveyard
Fireball
Tombstone Zappies Baby Dragon Bandit
Poison
Tombstone Zappies Graveyard
Lightning
Ice Golem Tombstone Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Tombstone Tornado Bandit Zappies Baby Dragon Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Tombstone Tornado Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Graveyard Zappies Baby Dragon
Tombstone
Zappies
Ice Golem Baby Dragon Bandit Graveyard
Tornado
Baby Dragon Poison Graveyard
Baby Dragon
Tornado Graveyard Ice Golem Zappies Poison Bandit
Poison
Graveyard Tornado Baby Dragon
Bandit
Zappies Baby Dragon Graveyard
Graveyard
Ice Golem Baby Dragon Poison Zappies Tornado Bandit

Defense Synergies 0 13

Ice Golem
Zappies Tornado Baby Dragon Poison Bandit
Tombstone
Zappies Baby Dragon Poison
Zappies
Ice Golem Tombstone Tornado Bandit
Tornado
Ice Golem Zappies Baby Dragon Poison
Baby Dragon
Ice Golem Tombstone Tornado Bandit
Poison
Ice Golem Tombstone Tornado
Bandit
Ice Golem Zappies Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Zappies Baby Dragon
Tombstone Zappies Bandit
Tornado Tombstone Zappies Bandit
Tombstone Zappies Bandit
Tombstone Tornado Poison
Tornado Zappies Baby Dragon Bandit
Tornado Tombstone Zappies Baby Dragon Poison
Ice Golem Baby Dragon Poison Bandit
Zappies Tombstone Tornado
Tornado Ice Golem Zappies Bandit
Poison Ice Golem Tombstone Zappies Tornado Baby Dragon Bandit
Zappies Tornado Baby Dragon Poison
Tombstone Zappies Bandit
Tombstone Zappies Tornado Baby Dragon Poison
Tombstone Zappies Bandit
Tornado Zappies Bandit
Tombstone Zappies Tornado Poison
Tombstone Zappies Tornado Baby Dragon Bandit
Tornado Baby Dragon Poison Ice Golem Tombstone Zappies Bandit
Zappies Tornado
Zappies Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone Zappies Bandit
Poison Bandit Ice Golem Baby Dragon
Tombstone Zappies Bandit Ice Golem
Ice Golem Zappies Tornado Bandit
Tombstone Zappies Bandit
Poison Ice Golem Zappies Tornado Baby Dragon
Ice Golem Tombstone Zappies Bandit
Zappies
Ice Golem Tombstone Zappies Tornado Baby Dragon Poison Bandit
Tombstone Zappies
Tombstone Zappies
Tornado Poison
Ice Golem Tombstone Zappies Bandit
Zappies Baby Dragon
Tombstone Zappies Ice Golem Tornado Baby Dragon Poison
Poison Ice Golem Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon Bandit
Poison Tornado Baby Dragon Bandit
Baby Dragon Poison Bandit
Ice Golem Poison
Poison Baby Dragon
Poison Ice Golem Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Ice Golem Tornado Baby Dragon
Poison Tornado Bandit
Tornado Poison
Poison Tornado Bandit
Poison Tornado Baby Dragon
Poison Ice Golem Baby Dragon Bandit
Baby Dragon Poison Bandit
Ice Golem Baby Dragon Poison
Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Tornado Poison
Baby Dragon Poison Bandit
Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Ice Golem Tornado Poison Baby Dragon
Poison Tornado Baby Dragon Bandit
Tornado Baby Dragon Poison Bandit
Poison Tornado Baby Dragon Bandit
Poison Ice Golem Tornado Baby Dragon
Zappies Poison
Poison Bandit
Zappies Poison
Poison
Tombstone Zappies Bandit
Poison Zappies Tornado Baby Dragon
Poison Baby Dragon
Ice Golem Baby Dragon Poison
Tornado Poison
Zappies Tornado Baby Dragon Poison
Zappies Tornado Poison
Poison Tornado Baby Dragon Bandit

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