My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Wizard Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Zappies Lumberjack
Zap
Battle Ram Zappies Inferno Tower
Barbarian Barrel
Heal Spirit Battle Ram Zappies Inferno Tower Wizard Executioner Lumberjack
The Log
Heal Spirit Battle Ram Zappies Lumberjack
Earthquake
Zappies Inferno Tower
Arrows
Heal Spirit Zappies
Royal Delivery
Heal Spirit Battle Ram Zappies Wizard Executioner Lumberjack
Fireball
Battle Ram Zappies Inferno Tower Wizard Executioner Lumberjack
Poison
Zappies Inferno Tower Wizard Executioner
Lightning
Battle Ram Inferno Tower Wizard Executioner Lumberjack
Rocket
Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Inferno Tower Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Tornado Battle Ram Zappies Lumberjack Inferno Tower Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Tornado Battle Ram Zappies

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Ram Zappies Wizard Lumberjack
Battle Ram
Heal Spirit Zappies Tornado Lumberjack
Zappies
Heal Spirit Battle Ram Lumberjack
Inferno Tower
Wizard
Tornado Heal Spirit Lumberjack
Tornado
Wizard Executioner Battle Ram
Executioner
Tornado
Lumberjack
Heal Spirit Battle Ram Zappies Wizard

Defense Synergies 2 6

Heal Spirit
Battle Ram
Zappies
Tornado Lumberjack
Inferno Tower
Tornado Lumberjack
Wizard
Tornado Lumberjack
Tornado
Wizard Executioner Zappies Inferno Tower
Executioner
Tornado Lumberjack
Lumberjack
Zappies Inferno Tower Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Inferno Tower Wizard Executioner
Inferno Tower Lumberjack Zappies Executioner
Inferno Tower Tornado Lumberjack Zappies Executioner
Inferno Tower Lumberjack Zappies
Tornado Lumberjack
Tornado Zappies Executioner Lumberjack
Inferno Tower Tornado Zappies Wizard Executioner
Inferno Tower
Zappies Inferno Tower Tornado Lumberjack
Tornado Zappies Inferno Tower Lumberjack
Executioner Zappies Wizard Tornado Lumberjack
Inferno Tower Executioner Zappies Wizard Tornado
Inferno Tower Lumberjack Zappies Wizard
Wizard Executioner Zappies Tornado Lumberjack
Inferno Tower Zappies Lumberjack
Inferno Tower Tornado Zappies Lumberjack
Wizard Zappies Inferno Tower Tornado Executioner Lumberjack
Zappies Wizard Tornado Executioner Lumberjack
Wizard Tornado Executioner Zappies Lumberjack
Zappies Inferno Tower Tornado Lumberjack
Wizard Zappies Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Inferno Tower
Wizard Executioner Lumberjack
Zappies Lumberjack Inferno Tower
Lumberjack Zappies Inferno Tower Tornado
Inferno Tower Zappies Executioner Lumberjack
Wizard Executioner Zappies Tornado
Zappies Inferno Tower Lumberjack
Inferno Tower Zappies Lumberjack
Zappies Inferno Tower Tornado
Inferno Tower Zappies
Zappies Inferno Tower Lumberjack
Tornado
Zappies Inferno Tower Wizard Executioner Lumberjack
Wizard Zappies Executioner
Zappies Inferno Tower Tornado Executioner Lumberjack
Executioner Zappies Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Wizard Executioner
Wizard Executioner Tornado
Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado
Tornado Lumberjack
Wizard Tornado
Wizard Tornado Executioner
Executioner
Wizard Executioner
Wizard Executioner
Tornado
Wizard Executioner
Wizard Tornado
Wizard Tornado
Tornado
Tornado Wizard Executioner
Wizard Tornado Executioner
Wizard Tornado
Tornado
Wizard Tornado Executioner
Zappies Wizard
Wizard
Zappies
Wizard
Zappies
Zappies Wizard Tornado Executioner
Wizard Executioner Lumberjack
Wizard Executioner
Tornado
Executioner
Zappies Tornado
Zappies Tornado Executioner
Tornado Executioner

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