My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Zappies Baby Dragon Giant Skeleton Goblin Giant X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Giant Skeleton Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Skeleton
Giant Snowball
Skeletons Zappies Baby Dragon
Zap
Skeletons Royal Giant Zappies Goblin Giant X-Bow
Barbarian Barrel
Skeletons Zappies Giant Skeleton X-Bow
The Log
Skeletons Royal Giant Zappies Giant Skeleton X-Bow
Earthquake
Skeletons Zappies X-Bow
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Zappies Baby Dragon Giant Skeleton
Fireball
Zappies Baby Dragon X-Bow
Poison
Zappies X-Bow
Lightning
Baby Dragon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Zappies Baby Dragon Royal Giant Giant Skeleton Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Zappies Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Zappies Baby Dragon Giant Skeleton The Log
Zappies
Royal Giant Baby Dragon Giant Skeleton Goblin Giant
Baby Dragon
Royal Giant Zappies Giant Skeleton Goblin Giant
Giant Skeleton
Royal Giant Zappies Baby Dragon X-Bow The Log
Goblin Giant
Zappies Baby Dragon The Log
X-Bow
The Log Giant Skeleton
The Log
X-Bow Royal Giant Giant Skeleton Goblin Giant

Defense Synergies 2 10

Skeletons
X-Bow Zappies Baby Dragon Giant Skeleton The Log
Royal Giant
Zappies
Skeletons Giant Skeleton The Log
Baby Dragon
Skeletons Giant Skeleton The Log
Giant Skeleton
Skeletons Zappies Baby Dragon The Log
Goblin Giant
The Log
X-Bow
Skeletons The Log
The Log
X-Bow Skeletons Zappies Baby Dragon Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Baby Dragon Goblin Giant X-Bow The Log
Skeletons Zappies X-Bow The Log
Skeletons Zappies Giant Skeleton
Skeletons Zappies
Giant Skeleton X-Bow The Log
The Log Skeletons Zappies Baby Dragon X-Bow
Zappies Baby Dragon X-Bow
Baby Dragon Giant Skeleton Goblin Giant X-Bow The Log
Zappies Skeletons X-Bow
Skeletons Zappies Giant Skeleton
Skeletons Zappies Baby Dragon Giant Skeleton Goblin Giant X-Bow The Log
Zappies Baby Dragon
Skeletons Zappies Giant Skeleton X-Bow The Log
Zappies Baby Dragon X-Bow The Log
Zappies X-Bow
Zappies X-Bow The Log
Skeletons Zappies X-Bow
Zappies Baby Dragon X-Bow The Log
Baby Dragon The Log Zappies Giant Skeleton
Zappies
Zappies Baby Dragon Giant Skeleton Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Giant Skeleton X-Bow
Baby Dragon X-Bow The Log
Zappies Giant Skeleton Skeletons Goblin Giant The Log
Giant Skeleton Zappies Goblin Giant X-Bow The Log
Giant Skeleton Skeletons Zappies Goblin Giant
Skeletons Zappies Baby Dragon Goblin Giant
Skeletons Zappies Giant Skeleton Goblin Giant
Giant Skeleton Zappies Goblin Giant
Giant Skeleton Skeletons Zappies Baby Dragon X-Bow The Log
Skeletons Zappies Goblin Giant
Zappies Giant Skeleton
Giant Skeleton Goblin Giant The Log
Giant Skeleton Skeletons Zappies Goblin Giant
Zappies Baby Dragon
Zappies Skeletons Baby Dragon Giant Skeleton Goblin Giant X-Bow The Log
Zappies Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton X-Bow The Log
Baby Dragon X-Bow The Log
Baby Dragon Giant Skeleton Goblin Giant X-Bow The Log
Giant Skeleton The Log
Baby Dragon The Log
Baby Dragon Goblin Giant
Baby Dragon The Log
X-Bow The Log Baby Dragon
The Log X-Bow
X-Bow
X-Bow The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon X-Bow
Baby Dragon X-Bow The Log
X-Bow Baby Dragon The Log
Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
Baby Dragon Giant Skeleton X-Bow The Log
X-Bow The Log
Baby Dragon X-Bow The Log
The Log Baby Dragon
X-Bow The Log Baby Dragon
Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
Baby Dragon X-Bow
Zappies
X-Bow The Log
Zappies
Giant Skeleton
The Log
Zappies X-Bow
Zappies Baby Dragon
The Log
Baby Dragon
The Log Baby Dragon
Giant Skeleton
Zappies Baby Dragon Giant Skeleton The Log
Zappies
Baby Dragon Giant Skeleton Goblin Giant X-Bow The Log

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