My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers
Giant Snowball
Goblin Gang Zappies Three Musketeers
Zap
Goblin Gang Zappies Three Musketeers
Barbarian Barrel
Goblin Gang Valkyrie Zappies Three Musketeers
The Log
Goblin Gang Zappies Three Musketeers
Earthquake
Goblin Gang Zappies Elixir Collector
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Valkyrie Zappies Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Zappies Elixir Collector Three Musketeers
Poison
Goblin Gang Zappies Elixir Collector Three Musketeers
Lightning
Valkyrie Elixir Collector Three Musketeers
Rocket
Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Valkyrie Zappies Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Valkyrie Zappies Three Musketeers
Goblin Gang
Valkyrie Three Musketeers P.E.K.K.A
Fireball
Zap
Valkyrie
Zap Goblin Gang Zappies Three Musketeers P.E.K.K.A
Zappies
Zap Valkyrie Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Goblin Gang Valkyrie Zappies
P.E.K.K.A
Zap Goblin Gang Valkyrie Zappies

Defense Synergies 1 13

Zap
Fireball Goblin Gang Valkyrie Zappies Three Musketeers P.E.K.K.A
Goblin Gang
Zap Valkyrie Zappies P.E.K.K.A
Fireball
Zap Valkyrie Zappies
Valkyrie
Zap Goblin Gang Fireball Zappies P.E.K.K.A
Zappies
Zap Goblin Gang Fireball Valkyrie P.E.K.K.A
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Zap Goblin Gang Valkyrie Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Zappies
P.E.K.K.A Zap Goblin Gang Valkyrie Zappies Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Valkyrie Zappies
Three Musketeers P.E.K.K.A Goblin Gang Valkyrie Zappies
Fireball Valkyrie P.E.K.K.A
Goblin Gang Fireball Zap Valkyrie Zappies
Three Musketeers Zap Goblin Gang Fireball Zappies
Zap Fireball Valkyrie P.E.K.K.A
Zappies Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Zappies
Goblin Gang Valkyrie Zap Fireball Zappies
Three Musketeers Zap Goblin Gang Fireball Zappies
P.E.K.K.A Zap Goblin Gang Fireball Valkyrie Zappies Three Musketeers
Fireball Valkyrie Three Musketeers Zap Goblin Gang Zappies P.E.K.K.A
P.E.K.K.A Goblin Gang Zappies Three Musketeers
Zap Goblin Gang Fireball Zappies Three Musketeers P.E.K.K.A
Three Musketeers Goblin Gang Fireball Valkyrie Zappies P.E.K.K.A
Fireball Zap Goblin Gang Valkyrie Zappies Three Musketeers
Zap Valkyrie Fireball Zappies
P.E.K.K.A Zappies Three Musketeers
Goblin Gang Valkyrie Fireball Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Zappies P.E.K.K.A
Fireball Zap Goblin Gang Valkyrie
Goblin Gang Zappies P.E.K.K.A Zap Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Zap Fireball Zappies
P.E.K.K.A Goblin Gang Valkyrie Zappies Three Musketeers
Fireball Zap Goblin Gang Zappies Three Musketeers
Goblin Gang P.E.K.K.A Fireball Valkyrie Zappies
P.E.K.K.A Valkyrie Zappies
Zap P.E.K.K.A Fireball Valkyrie Zappies
P.E.K.K.A Goblin Gang Zappies Three Musketeers
P.E.K.K.A Valkyrie Zappies
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Goblin Gang Fireball Valkyrie Zappies Three Musketeers
Fireball Valkyrie Zappies Three Musketeers
Goblin Gang Zappies Zap Fireball Valkyrie Three Musketeers P.E.K.K.A
Valkyrie Zap Fireball Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Three Musketeers
Zap Fireball Valkyrie
Fireball Zap
Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Zap Fireball Three Musketeers
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball Zappies
Fireball
Zap Fireball
Zap Fireball Zappies
P.E.K.K.A
Fireball
Zap Goblin Gang Fireball Zappies
Fireball Zap Zappies Three Musketeers
Fireball
Fireball Goblin Gang Valkyrie Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers P.E.K.K.A
Zap Goblin Gang Fireball Zappies
Zap Fireball Zappies
Zap Fireball

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