My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Zappies Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers
Giant Snowball
Bats Battle Ram Zappies Three Musketeers
Zap
Bats Battle Ram Zappies Three Musketeers
Barbarian Barrel
Battle Ram Zappies Three Musketeers
The Log
Battle Ram Zappies Three Musketeers
Earthquake
Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Battle Ram Zappies Three Musketeers P.E.K.K.A
Fireball
Battle Ram Zappies Three Musketeers
Poison
Bats Zappies Three Musketeers
Lightning
Battle Ram Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Battle Ram Zappies Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Arrows Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A
Arrows
Mirror P.E.K.K.A Battle Ram
Battle Ram
Bats Arrows Zappies Three Musketeers Mirror P.E.K.K.A
Zappies
Battle Ram Three Musketeers P.E.K.K.A
Rocket
Mirror
Three Musketeers
Battle Ram Zappies Mirror
Mirror
Arrows Battle Ram Rocket Three Musketeers
P.E.K.K.A
Arrows Bats Battle Ram Zappies

Defense Synergies 1 5

Bats
Zappies P.E.K.K.A
Arrows
Mirror P.E.K.K.A
Battle Ram
Zappies
Bats Mirror P.E.K.K.A
Rocket
Three Musketeers
Mirror
Arrows Zappies
P.E.K.K.A
Bats Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies
P.E.K.K.A Bats Zappies Three Musketeers
Rocket Three Musketeers P.E.K.K.A Bats Zappies
Three Musketeers P.E.K.K.A Bats Zappies
Arrows Rocket P.E.K.K.A
Arrows Bats Zappies
Bats Rocket Three Musketeers Arrows Zappies
Rocket Arrows P.E.K.K.A
Zappies Three Musketeers P.E.K.K.A
Zappies
Bats Arrows Zappies
Arrows Three Musketeers Bats Zappies
P.E.K.K.A Bats Zappies Rocket Three Musketeers
Rocket Three Musketeers Bats Arrows Zappies P.E.K.K.A
P.E.K.K.A Zappies Three Musketeers
Rocket Zappies Three Musketeers P.E.K.K.A
Three Musketeers Bats Arrows Zappies P.E.K.K.A
Arrows Bats Zappies Three Musketeers
Arrows Bats Zappies
P.E.K.K.A Zappies Three Musketeers
Bats Arrows Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies P.E.K.K.A
Arrows Rocket
Zappies P.E.K.K.A Bats Rocket
Rocket P.E.K.K.A Bats Zappies
P.E.K.K.A Zappies Three Musketeers
Arrows Rocket Bats Zappies Three Musketeers
Rocket P.E.K.K.A Bats Zappies
P.E.K.K.A Zappies
Rocket P.E.K.K.A Bats Zappies
P.E.K.K.A Zappies Three Musketeers
P.E.K.K.A Bats Zappies
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Zappies Three Musketeers
Zappies Three Musketeers
Zappies Bats Rocket Three Musketeers P.E.K.K.A
Bats Arrows Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Bats Rocket
Arrows
Arrows
Arrows
Rocket Bats Three Musketeers
Rocket Arrows
Arrows Rocket
Rocket Three Musketeers
Arrows Rocket
Arrows
Rocket Arrows Three Musketeers
Arrows Rocket Three Musketeers
Arrows Rocket Three Musketeers
Bats Rocket
Rocket Arrows Three Musketeers
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows
Arrows
Rocket Arrows
Bats Arrows
Rocket Bats Zappies
Arrows Rocket
Rocket Arrows Zappies
P.E.K.K.A
Rocket Arrows
Bats Zappies Rocket
Rocket Arrows Zappies Three Musketeers
Arrows
Rocket Three Musketeers
Arrows
Rocket Arrows
Three Musketeers P.E.K.K.A
Bats Zappies Rocket
Bats Zappies Rocket
Rocket

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