My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Baby Dragon Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zappies Baby Dragon Lumberjack
Zap
Zappies Dark Prince
Barbarian Barrel
Zappies Dark Prince Lumberjack
The Log
Zappies Dark Prince Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Baby Dragon Dark Prince P.E.K.K.A Lumberjack
Fireball
Zappies Baby Dragon Lumberjack
Poison
Zappies
Lightning
Baby Dragon Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Zappies Baby Dragon Dark Prince Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Zappies

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Zappies Baby Dragon Dark Prince Lumberjack
Arrows
Zap Fireball P.E.K.K.A Dark Prince Lumberjack
Fireball
Zap Arrows Baby Dragon Dark Prince
Zappies
Zap Baby Dragon Dark Prince P.E.K.K.A Lumberjack
Baby Dragon
Zap Fireball Zappies Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Zap Arrows Fireball Zappies Baby Dragon Lumberjack
P.E.K.K.A
Zap Arrows Zappies Baby Dragon Lumberjack
Lumberjack
Zap Arrows Zappies Baby Dragon Dark Prince P.E.K.K.A

Defense Synergies 1 18

Zap
Fireball Arrows Zappies Baby Dragon Dark Prince P.E.K.K.A Lumberjack
Arrows
Zap Fireball Dark Prince P.E.K.K.A Lumberjack
Fireball
Zap Arrows Zappies Dark Prince Lumberjack
Zappies
Zap Fireball P.E.K.K.A Lumberjack
Baby Dragon
Zap Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Zap Arrows Fireball Baby Dragon
P.E.K.K.A
Zap Arrows Zappies Baby Dragon
Lumberjack
Zap Arrows Fireball Zappies Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies Baby Dragon
P.E.K.K.A Lumberjack Zap Zappies Dark Prince
P.E.K.K.A Lumberjack Zappies Dark Prince
P.E.K.K.A Lumberjack Zappies Dark Prince
Arrows Fireball Dark Prince P.E.K.K.A Lumberjack
Arrows Fireball Zap Zappies Baby Dragon Dark Prince Lumberjack
Zap Arrows Fireball Zappies Baby Dragon
Zap Arrows Fireball Baby Dragon P.E.K.K.A
Zappies P.E.K.K.A Lumberjack
Zappies Dark Prince Lumberjack
Zap Arrows Fireball Zappies Baby Dragon Dark Prince Lumberjack
Arrows Zap Fireball Zappies Baby Dragon
P.E.K.K.A Lumberjack Zap Fireball Zappies Dark Prince
Fireball Zap Arrows Zappies Baby Dragon Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Zappies Lumberjack
Zap Fireball Zappies P.E.K.K.A Lumberjack
Arrows Fireball Zappies Dark Prince P.E.K.K.A Lumberjack
Arrows Fireball Zap Zappies Baby Dragon Dark Prince Lumberjack
Zap Arrows Baby Dragon Fireball Zappies Dark Prince Lumberjack
P.E.K.K.A Zappies Lumberjack
Dark Prince Arrows Fireball Zappies Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Zappies Dark Prince P.E.K.K.A
Fireball Zap Arrows Baby Dragon Lumberjack
Zappies P.E.K.K.A Lumberjack Zap Dark Prince
Dark Prince P.E.K.K.A Lumberjack Zap Fireball Zappies
P.E.K.K.A Zappies Dark Prince Lumberjack
Arrows Fireball Zap Zappies Baby Dragon
Dark Prince P.E.K.K.A Fireball Zappies Lumberjack
P.E.K.K.A Zappies Dark Prince Lumberjack
Zap P.E.K.K.A Fireball Zappies Baby Dragon Dark Prince
P.E.K.K.A Zappies
P.E.K.K.A Zappies Dark Prince Lumberjack
P.E.K.K.A Zap Arrows Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Zappies Lumberjack
Fireball Zappies Baby Dragon
Zappies Zap Fireball Baby Dragon Dark Prince P.E.K.K.A Lumberjack
Arrows Zap Fireball Zappies Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Dark Prince
Fireball Zap Arrows Baby Dragon Dark Prince
Arrows Fireball Zap Baby Dragon
Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon
Arrows Fireball Zap
Fireball Lumberjack
Zap Arrows Fireball Dark Prince
Fireball Zap Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Zap Arrows Fireball Baby Dragon Dark Prince
Zap Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Zap Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon Dark Prince
Arrows Fireball Zap Baby Dragon
Fireball Zap Arrows Baby Dragon
Fireball Zap Arrows Baby Dragon
Zap Arrows Fireball Baby Dragon
Zap Fireball Zappies
Fireball
Zap Arrows Fireball
Zap Arrows Fireball Zappies
P.E.K.K.A
Arrows Fireball
Zap Fireball Zappies Dark Prince
Fireball Zap Arrows Zappies Baby Dragon
Arrows Fireball
Fireball Baby Dragon Dark Prince Lumberjack
Arrows Zap Fireball Baby Dragon
Zap Arrows Fireball
Dark Prince P.E.K.K.A
Zap Fireball Zappies Baby Dragon
Zap Fireball Zappies
Zap Fireball Baby Dragon Dark Prince

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