My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Elixir Collector Witch Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Lava Hound
Giant Snowball
Zappies Guards Witch Lava Hound
Zap
Zappies Guards Witch Lava Hound
Barbarian Barrel
Zappies Wizard Guards Witch Ice Wizard
The Log
Zappies Guards Witch
Earthquake
Zappies Elixir Collector Guards Witch
Arrows
Zappies Guards Witch Lava Hound
Royal Delivery
Zappies Wizard Guards Witch Ice Wizard Lava Hound
Fireball
Zappies Wizard Elixir Collector Witch Ice Wizard Lava Hound
Poison
Zappies Wizard Elixir Collector Guards Witch Ice Wizard Lava Hound
Lightning
Wizard Elixir Collector Witch Ice Wizard
Rocket
Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Ice Wizard Zappies Wizard Witch Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Ice Wizard Zappies

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Lava Hound
Wizard
Tornado
Elixir Collector
Guards
Lava Hound
Tornado
Wizard Witch Ice Wizard
Witch
Tornado Lava Hound
Ice Wizard
Tornado
Lava Hound
Zappies Guards Witch

Defense Synergies 2 8

Zappies
Guards Tornado
Wizard
Tornado Guards Ice Wizard
Elixir Collector
Guards
Zappies Wizard Witch Ice Wizard
Tornado
Wizard Ice Wizard Zappies Witch
Witch
Guards Tornado Ice Wizard
Ice Wizard
Tornado Wizard Guards Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard
Zappies Witch Ice Wizard
Tornado Witch Zappies Ice Wizard
Witch Zappies Guards Ice Wizard
Tornado
Tornado Zappies Guards Ice Wizard
Tornado Zappies Wizard Witch Ice Wizard
Zappies Witch Tornado Ice Wizard
Guards Tornado Zappies Ice Wizard
Guards Witch Ice Wizard Zappies Wizard Tornado
Zappies Wizard Tornado Witch Ice Wizard
Zappies Wizard Guards Witch Ice Wizard
Wizard Zappies Guards Tornado Witch
Zappies
Tornado Zappies
Wizard Zappies Tornado Witch
Zappies Wizard Guards Tornado Witch Ice Wizard
Wizard Tornado Witch Zappies Guards Ice Wizard
Zappies Tornado
Wizard Zappies Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Witch
Wizard
Zappies Guards Witch
Guards Zappies Tornado
Zappies Guards Witch
Wizard Zappies Tornado Witch Ice Wizard
Guards Zappies Witch Ice Wizard
Zappies
Zappies Tornado Witch
Witch Zappies Guards
Zappies Guards Witch
Guards Tornado
Zappies Wizard Guards Witch
Wizard Zappies Witch
Zappies Guards Witch Tornado
Zappies Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Tornado Ice Wizard
Guards
Wizard
Wizard Tornado Witch Ice Wizard
Wizard Tornado Witch
Wizard Tornado Ice Wizard
Wizard Tornado
Guards Tornado
Wizard Tornado
Wizard Tornado
Wizard Witch
Wizard
Tornado
Wizard
Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Wizard Witch Ice Wizard
Witch
Wizard Tornado Witch Ice Wizard
Wizard Tornado Witch
Tornado
Wizard Tornado Witch Ice Wizard
Zappies Wizard Guards Witch
Wizard
Zappies
Wizard
Zappies Guards Witch
Zappies Wizard Tornado Witch Ice Wizard
Wizard
Wizard
Tornado
Zappies Guards Tornado Witch
Zappies Tornado Witch
Tornado Witch

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