My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Zappies Barbarian Hut Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Mega Minion Flying Machine Zappies
Zap
Fire Spirit Flying Machine Zappies
Barbarian Barrel
Fire Spirit Zappies Barbarian Hut
The Log
Fire Spirit Zappies Barbarian Hut
Earthquake
Zappies Barbarian Hut
Arrows
Fire Spirit Flying Machine Zappies
Royal Delivery
Fire Spirit Mega Minion Flying Machine Zappies
Fireball
Mega Minion Flying Machine Zappies Barbarian Hut
Poison
Mega Minion Flying Machine Zappies Barbarian Hut
Lightning
Mega Minion Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mega Minion Flying Machine Zappies Poison Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Mega Minion Flying Machine

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Barbarian Hut Golem
Arrows
Golem Mega Minion Barbarian Hut
Mega Minion
Golem Fire Spirit Arrows Poison
Flying Machine
Zappies Barbarian Hut Golem
Zappies
Flying Machine Golem
Barbarian Hut
Fire Spirit Arrows Flying Machine
Poison
Golem Mega Minion
Golem
Arrows Mega Minion Poison Fire Spirit Flying Machine Zappies

Defense Synergies 0 7

Fire Spirit
Arrows
Mega Minion Barbarian Hut
Mega Minion
Arrows Flying Machine Zappies Barbarian Hut
Flying Machine
Mega Minion Zappies Barbarian Hut
Zappies
Mega Minion Flying Machine
Barbarian Hut
Arrows Mega Minion Flying Machine
Poison
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion Flying Machine Zappies
Barbarian Hut Mega Minion Flying Machine Zappies
Barbarian Hut Fire Spirit Mega Minion Zappies
Barbarian Hut Mega Minion Zappies
Arrows Poison
Arrows Fire Spirit Mega Minion Flying Machine Zappies
Mega Minion Fire Spirit Arrows Flying Machine Zappies Barbarian Hut Poison
Barbarian Hut Arrows Flying Machine Poison
Zappies Barbarian Hut
Fire Spirit Zappies
Poison Arrows Mega Minion Flying Machine Zappies
Arrows Mega Minion Flying Machine Zappies Barbarian Hut Poison
Barbarian Hut Fire Spirit Flying Machine Zappies
Fire Spirit Barbarian Hut Arrows Mega Minion Zappies Poison
Barbarian Hut Zappies
Barbarian Hut Zappies
Barbarian Hut Arrows Zappies Poison
Fire Spirit Arrows Mega Minion Flying Machine Zappies Barbarian Hut
Arrows Poison Fire Spirit Mega Minion Flying Machine Zappies Barbarian Hut
Barbarian Hut Zappies
Fire Spirit Arrows Flying Machine Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zappies
Poison Arrows Mega Minion Flying Machine
Zappies Barbarian Hut
Zappies Barbarian Hut
Barbarian Hut Zappies
Fire Spirit Arrows Poison Flying Machine Zappies
Mega Minion Flying Machine Zappies Barbarian Hut
Zappies Barbarian Hut
Mega Minion Flying Machine Zappies Barbarian Hut Poison
Mega Minion Zappies Barbarian Hut
Mega Minion Flying Machine Zappies
Arrows Poison
Zappies Barbarian Hut
Flying Machine Zappies Barbarian Hut
Zappies Mega Minion Flying Machine Barbarian Hut Poison
Arrows Poison Mega Minion Flying Machine Zappies Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Flying Machine Barbarian Hut
Arrows Poison Flying Machine
Arrows Flying Machine Barbarian Hut Poison
Arrows Flying Machine Barbarian Hut Poison
Poison Fire Spirit Arrows
Arrows Poison Fire Spirit Mega Minion Flying Machine
Fire Spirit Arrows Flying Machine Poison
Arrows Poison Fire Spirit Flying Machine Barbarian Hut
Arrows Poison Flying Machine
Fire Spirit Poison
Poison Arrows Flying Machine
Poison Fire Spirit Arrows Flying Machine
Flying Machine Poison Fire Spirit Barbarian Hut
Arrows Flying Machine Poison
Arrows Flying Machine Barbarian Hut Poison
Arrows Flying Machine Barbarian Hut Poison
Arrows Flying Machine Barbarian Hut Poison
Arrows Poison
Fire Spirit Arrows Mega Minion Flying Machine Poison
Fire Spirit Arrows Flying Machine Poison
Poison
Arrows Poison
Arrows Flying Machine Barbarian Hut Poison
Arrows Poison Fire Spirit
Mega Minion
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Poison Arrows
Poison Fire Spirit Arrows Flying Machine
Mega Minion Flying Machine Zappies Poison
Mega Minion
Poison Arrows
Arrows Zappies Poison
Arrows Poison
Fire Spirit Flying Machine Zappies Barbarian Hut
Poison Fire Spirit Arrows Mega Minion Flying Machine Zappies
Arrows
Poison Mega Minion Flying Machine
Arrows Flying Machine Poison
Arrows Poison
Mega Minion Flying Machine
Flying Machine Zappies Poison
Flying Machine Zappies Poison
Poison Flying Machine

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