My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Zappies Prince X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Prince Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Zappies Inferno Dragon
Zap
Goblin Gang Battle Ram Zappies Prince X-Bow Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Zappies X-Bow
The Log
Goblin Gang Battle Ram Zappies Prince X-Bow
Earthquake
Goblin Gang Zappies X-Bow
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Valkyrie Battle Ram Zappies Prince Inferno Dragon
Fireball
Goblin Gang Battle Ram Zappies X-Bow Inferno Dragon
Poison
Goblin Gang Zappies X-Bow
Lightning
Valkyrie Battle Ram Prince X-Bow Inferno Dragon
Rocket
Valkyrie Prince X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Valkyrie Battle Ram Zappies Inferno Dragon Prince Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Valkyrie Battle Ram Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Battle Ram Prince X-Bow
Valkyrie
Prince Goblin Gang Battle Ram Zappies X-Bow
Battle Ram
Goblin Gang Valkyrie Zappies Lightning
Zappies
Valkyrie Battle Ram Prince
Prince
Valkyrie Goblin Gang Zappies Lightning
Lightning
Battle Ram Prince
X-Bow
Goblin Gang Valkyrie
Inferno Dragon

Defense Synergies 0 9

Goblin Gang
Valkyrie Zappies Prince X-Bow Inferno Dragon
Valkyrie
Goblin Gang Zappies Prince X-Bow
Battle Ram
Zappies
Goblin Gang Valkyrie Prince
Prince
Goblin Gang Valkyrie Zappies
Lightning
X-Bow
Goblin Gang Valkyrie
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Zappies X-Bow
Inferno Dragon Goblin Gang Valkyrie Zappies Prince X-Bow
Goblin Gang Prince Valkyrie Zappies Lightning Inferno Dragon
Prince Inferno Dragon Goblin Gang Valkyrie Zappies
Lightning Valkyrie Prince X-Bow
Goblin Gang Valkyrie Zappies X-Bow
Lightning Inferno Dragon Goblin Gang Zappies X-Bow
Lightning Valkyrie X-Bow
Zappies Inferno Dragon Goblin Gang Prince X-Bow
Goblin Gang Valkyrie Zappies Prince
Goblin Gang Valkyrie Zappies X-Bow
Inferno Dragon Goblin Gang Zappies
Prince Goblin Gang Valkyrie Zappies Lightning X-Bow
Valkyrie Goblin Gang Zappies Prince X-Bow
Inferno Dragon Goblin Gang Zappies Prince X-Bow
Goblin Gang Zappies Prince Lightning X-Bow Inferno Dragon
Goblin Gang Valkyrie Zappies Prince X-Bow
Goblin Gang Valkyrie Zappies Prince X-Bow
Valkyrie Zappies Inferno Dragon
Zappies Prince Inferno Dragon
Goblin Gang Valkyrie Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zappies Prince X-Bow
Goblin Gang Valkyrie Prince Lightning X-Bow Inferno Dragon
Goblin Gang Zappies Valkyrie Prince Lightning
Goblin Gang Valkyrie Prince Lightning Zappies X-Bow
Goblin Gang Valkyrie Zappies Prince Inferno Dragon
Goblin Gang Zappies
Goblin Gang Prince Valkyrie Zappies Lightning
Valkyrie Zappies Prince Inferno Dragon
Lightning Valkyrie Zappies Prince X-Bow Inferno Dragon
Goblin Gang Zappies Inferno Dragon
Inferno Dragon Valkyrie Zappies Prince
Lightning Valkyrie Prince
Prince Lightning Goblin Gang Valkyrie Zappies
Valkyrie Zappies
Goblin Gang Zappies Valkyrie Prince Lightning X-Bow Inferno Dragon
Valkyrie Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie X-Bow
X-Bow
Lightning X-Bow
Lightning Valkyrie Prince
Valkyrie
X-Bow Lightning
Lightning X-Bow
Lightning Goblin Gang Prince X-Bow
Lightning Valkyrie Prince X-Bow
Lightning
Lightning
Lightning X-Bow
Lightning Prince X-Bow
Lightning X-Bow
Lightning X-Bow
Lightning
Lightning
Lightning Prince X-Bow
Lightning Valkyrie X-Bow
Lightning Prince X-Bow
Lightning
Prince Lightning X-Bow
Lightning X-Bow
Valkyrie
Inferno Dragon
X-Bow Lightning
Lightning Prince X-Bow
Lightning X-Bow
Lightning X-Bow
Lightning Zappies
Lightning
Lightning X-Bow
Lightning Zappies
Prince
Lightning
Lightning Goblin Gang Zappies Prince X-Bow
Lightning Zappies
Lightning Goblin Gang Valkyrie Prince
Lightning
Lightning
Prince
Goblin Gang Zappies Lightning
Zappies Lightning
Lightning Prince X-Bow

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