My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Barbarian Hut Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Zappies Miner
Zap
Flying Machine Zappies
Barbarian Barrel
Zappies Barbarian Hut Royal Ghost
The Log
Zappies Barbarian Hut
Earthquake
Zappies Barbarian Hut
Arrows
Flying Machine Zappies
Royal Delivery
Flying Machine Zappies Miner Royal Ghost
Fireball
Flying Machine Zappies Barbarian Hut
Poison
Flying Machine Zappies Barbarian Hut
Lightning
Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Flying Machine Zappies Poison Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Royal Ghost Flying Machine

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Flying Machine Zappies Barbarian Hut Poison Royal Ghost Mega Knight
Flying Machine
Zap Zappies Barbarian Hut Royal Ghost Mega Knight
Zappies
Zap Flying Machine Miner Royal Ghost Mega Knight
Barbarian Hut
Zap Flying Machine Miner Royal Ghost
Poison
Miner Zap Royal Ghost Mega Knight
Miner
Zap Poison Zappies Barbarian Hut Royal Ghost Mega Knight
Royal Ghost
Zap Flying Machine Zappies Barbarian Hut Poison Miner Mega Knight
Mega Knight
Zap Flying Machine Zappies Poison Miner Royal Ghost

Defense Synergies 1 14

Zap
Mega Knight Flying Machine Zappies Barbarian Hut Poison Miner Royal Ghost
Flying Machine
Zap Zappies Barbarian Hut Royal Ghost Mega Knight
Zappies
Zap Flying Machine Mega Knight
Barbarian Hut
Zap Flying Machine
Poison
Zap Mega Knight
Miner
Zap Mega Knight
Royal Ghost
Zap Flying Machine Mega Knight
Mega Knight
Zap Flying Machine Zappies Poison Miner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Flying Machine Zappies
Barbarian Hut Zap Flying Machine Zappies Mega Knight
Barbarian Hut Mega Knight Zappies
Barbarian Hut Zappies Mega Knight
Poison Mega Knight
Zap Flying Machine Zappies Royal Ghost Mega Knight
Zap Flying Machine Zappies Barbarian Hut Poison
Barbarian Hut Zap Flying Machine Poison Mega Knight
Zappies Barbarian Hut
Zappies Miner Royal Ghost Mega Knight
Poison Zap Flying Machine Zappies Royal Ghost Mega Knight
Zap Flying Machine Zappies Barbarian Hut Poison
Barbarian Hut Mega Knight Zap Flying Machine Zappies
Barbarian Hut Mega Knight Zap Zappies Poison Royal Ghost
Barbarian Hut Zappies Mega Knight
Barbarian Hut Zap Zappies Mega Knight
Barbarian Hut Mega Knight Zappies Poison
Mega Knight Zap Flying Machine Zappies Barbarian Hut Royal Ghost
Zap Poison Flying Machine Zappies Barbarian Hut Royal Ghost Mega Knight
Barbarian Hut Zappies
Royal Ghost Mega Knight Flying Machine Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Zap Zappies Royal Ghost
Poison Zap Flying Machine Miner Royal Ghost Mega Knight
Zappies Mega Knight Zap Barbarian Hut
Mega Knight Zap Zappies Barbarian Hut
Barbarian Hut Zappies Mega Knight
Poison Zap Flying Machine Zappies
Flying Machine Zappies Barbarian Hut
Mega Knight Zappies Barbarian Hut
Zap Mega Knight Flying Machine Zappies Barbarian Hut Poison
Zappies Barbarian Hut
Mega Knight Flying Machine Zappies
Mega Knight Zap Poison
Mega Knight Zappies Barbarian Hut
Flying Machine Zappies Barbarian Hut Mega Knight
Zappies Zap Flying Machine Barbarian Hut Poison
Poison Mega Knight Zap Flying Machine Zappies Barbarian Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Hut Royal Ghost
Poison Zap Flying Machine Miner Royal Ghost
Flying Machine Barbarian Hut Poison Miner
Flying Machine Barbarian Hut Poison
Poison Zap Mega Knight
Poison Zap Flying Machine
Flying Machine Poison
Poison Zap Flying Machine Barbarian Hut
Poison Miner Zap Flying Machine
Poison
Poison Miner Zap Flying Machine
Poison Zap Flying Machine
Flying Machine Poison Barbarian Hut Miner
Flying Machine Poison
Zap Flying Machine Barbarian Hut Poison
Zap Flying Machine Barbarian Hut Poison
Flying Machine Barbarian Hut Poison Mega Knight
Poison
Zap Flying Machine Poison Mega Knight
Zap Flying Machine Poison Miner Mega Knight
Poison Mega Knight
Poison
Zap Flying Machine Barbarian Hut Poison
Zap Poison Mega Knight
Poison Miner Zap Flying Machine Royal Ghost
Zap Flying Machine Poison Miner Mega Knight
Poison Miner Zap
Poison Zap Flying Machine
Zap Flying Machine Zappies Poison
Poison Zap Miner Mega Knight
Zap Zappies Poison
Mega Knight
Poison
Zap Flying Machine Zappies Barbarian Hut
Poison Zap Flying Machine Zappies
Poison Miner Flying Machine Mega Knight
Zap Flying Machine Poison
Zap Poison
Flying Machine Mega Knight
Zap Flying Machine Zappies Poison
Zap Flying Machine Zappies Poison
Poison Zap Flying Machine Miner Royal Ghost Mega Knight

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