My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Furnace Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Zappies Royal Ghost Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Mega Minion Furnace Zappies Night Witch
Zap
Fire Spirit Furnace Zappies Night Witch
Barbarian Barrel
Fire Spirit Furnace Zappies Royal Ghost Night Witch
The Log
Fire Spirit Furnace Zappies
Earthquake
Furnace Zappies
Arrows
Fire Spirit Furnace Zappies Night Witch
Royal Delivery
Fire Spirit Mega Minion Zappies Royal Ghost Night Witch
Fireball
Mega Minion Furnace Zappies Night Witch
Poison
Mega Minion Furnace Zappies Night Witch
Lightning
Mega Minion Furnace Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Royal Ghost Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Royal Ghost Fireball Furnace Zappies Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Mega Minion Royal Ghost Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Furnace
Mega Minion
Fire Spirit Fireball Furnace Mega Knight
Fireball
Mega Minion Mega Knight
Furnace
Fire Spirit Mega Minion Royal Ghost
Zappies
Royal Ghost Mega Knight
Royal Ghost
Furnace Zappies Mega Knight
Night Witch
Mega Knight
Mega Knight
Mega Minion Fireball Zappies Royal Ghost Night Witch

Defense Synergies 0 11

Fire Spirit
Mega Minion
Furnace Zappies Night Witch Mega Knight
Fireball
Zappies Mega Knight
Furnace
Mega Minion Zappies Royal Ghost
Zappies
Mega Minion Fireball Furnace Mega Knight
Royal Ghost
Furnace Mega Knight
Night Witch
Mega Minion Mega Knight
Mega Knight
Mega Minion Fireball Zappies Royal Ghost Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Zappies
Mega Minion Furnace Zappies Night Witch Mega Knight
Furnace Mega Knight Fire Spirit Mega Minion Zappies Night Witch
Night Witch Mega Minion Furnace Zappies Mega Knight
Fireball Mega Knight
Fireball Fire Spirit Mega Minion Furnace Zappies Royal Ghost Night Witch Mega Knight
Mega Minion Furnace Fire Spirit Fireball Zappies Night Witch
Fireball Mega Knight
Zappies Furnace Night Witch
Fire Spirit Zappies Royal Ghost Night Witch Mega Knight
Mega Minion Fireball Furnace Zappies Royal Ghost Night Witch Mega Knight
Mega Minion Fireball Furnace Zappies Night Witch
Furnace Night Witch Mega Knight Fire Spirit Fireball Zappies
Fire Spirit Fireball Mega Knight Mega Minion Furnace Zappies Royal Ghost Night Witch
Furnace Zappies Mega Knight
Fireball Furnace Zappies Mega Knight
Mega Knight Fireball Furnace Zappies Night Witch
Fire Spirit Fireball Mega Knight Mega Minion Furnace Zappies Royal Ghost Night Witch
Furnace Fire Spirit Mega Minion Fireball Zappies Royal Ghost Mega Knight
Zappies
Royal Ghost Mega Knight Fire Spirit Fireball Furnace Zappies Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Furnace Zappies Royal Ghost
Fireball Mega Minion Royal Ghost Mega Knight
Zappies Mega Knight Furnace
Mega Knight Fireball Zappies Night Witch
Zappies Night Witch Mega Knight
Fire Spirit Fireball Furnace Zappies
Mega Minion Fireball Furnace Zappies Night Witch
Mega Knight Zappies
Mega Knight Mega Minion Fireball Zappies
Mega Minion Zappies
Mega Knight Mega Minion Zappies
Mega Knight Fireball
Mega Knight Fireball Zappies Night Witch
Fireball Furnace Zappies Mega Knight
Zappies Mega Minion Fireball Furnace Night Witch
Mega Knight Mega Minion Fireball Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball Fire Spirit Furnace Mega Knight
Fireball Fire Spirit Mega Minion Furnace
Fire Spirit Furnace
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Night Witch
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace Mega Knight
Fireball
Night Witch
Fire Spirit Mega Minion Fireball Mega Knight
Fire Spirit Fireball Mega Knight
Fireball Night Witch Mega Knight
Fireball
Fireball
Fire Spirit Fireball Furnace Mega Knight
Mega Minion
Fireball Royal Ghost
Fireball Mega Knight
Fireball
Fire Spirit Fireball Furnace Night Witch
Mega Minion Fireball Zappies
Mega Minion Fireball Night Witch
Fireball Night Witch Mega Knight
Fireball Zappies
Mega Knight
Fireball
Fire Spirit Fireball Zappies Night Witch
Fireball Fire Spirit Mega Minion Zappies
Fireball
Fireball Mega Minion Mega Knight
Fireball
Fireball
Mega Minion Mega Knight
Fireball Zappies
Fireball Zappies
Fireball Royal Ghost Mega Knight

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