My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Zappies P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Flying Machine Zappies Miner
Zap
Bats Flying Machine Zappies
Barbarian Barrel
Zappies Magic Archer
The Log
Zappies
Earthquake
Zappies
Arrows
Bats Flying Machine Zappies
Royal Delivery
Bats Flying Machine Zappies P.E.K.K.A Miner Magic Archer
Fireball
Flying Machine Zappies Magic Archer
Poison
Bats Flying Machine Zappies Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Fireball Flying Machine Zappies Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Flying Machine P.E.K.K.A
Zap
Fireball P.E.K.K.A Miner Bats Flying Machine Zappies Magic Archer
Fireball
Zap Miner Magic Archer
Flying Machine
Bats Zap Zappies P.E.K.K.A
Zappies
Zap Flying Machine P.E.K.K.A Miner
P.E.K.K.A
Zap Magic Archer Bats Flying Machine Zappies
Miner
Bats Zap Fireball Zappies Magic Archer
Magic Archer
P.E.K.K.A Zap Fireball Miner

Defense Synergies 1 13

Bats
Zap Zappies P.E.K.K.A
Zap
Fireball Bats Flying Machine Zappies P.E.K.K.A Miner Magic Archer
Fireball
Zap Zappies Miner
Flying Machine
Zap Zappies P.E.K.K.A
Zappies
Bats Zap Fireball Flying Machine P.E.K.K.A
P.E.K.K.A
Bats Zap Flying Machine Zappies
Miner
Zap Fireball
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Zappies Magic Archer
P.E.K.K.A Bats Zap Flying Machine Zappies
P.E.K.K.A Bats Zappies
P.E.K.K.A Bats Zappies
Fireball P.E.K.K.A
Fireball Bats Zap Flying Machine Zappies Magic Archer
Bats Zap Fireball Flying Machine Zappies Magic Archer
Zap Fireball Flying Machine P.E.K.K.A Magic Archer
Zappies P.E.K.K.A
Zappies Miner
Bats Zap Fireball Flying Machine Zappies Magic Archer
Bats Zap Fireball Flying Machine Zappies Magic Archer
P.E.K.K.A Bats Zap Fireball Flying Machine Zappies
Fireball Bats Zap Zappies P.E.K.K.A Magic Archer
P.E.K.K.A Zappies
Zap Fireball Zappies P.E.K.K.A
Bats Fireball Zappies P.E.K.K.A
Fireball Bats Zap Flying Machine Zappies Magic Archer
Zap Bats Fireball Flying Machine Zappies Magic Archer
P.E.K.K.A Zappies
Bats Fireball Flying Machine Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies P.E.K.K.A
Fireball Zap Flying Machine Miner Magic Archer
Zappies P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap Fireball Zappies
P.E.K.K.A Zappies
Fireball Bats Zap Flying Machine Zappies Magic Archer
P.E.K.K.A Bats Fireball Flying Machine Zappies
P.E.K.K.A Zappies
Zap P.E.K.K.A Bats Fireball Flying Machine Zappies Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Bats Flying Machine Zappies
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Zappies
Fireball Flying Machine Zappies Magic Archer
Zappies Bats Zap Fireball Flying Machine P.E.K.K.A Magic Archer
Bats Zap Fireball Flying Machine Zappies P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine
Fireball Zap Flying Machine Miner Magic Archer
Fireball Flying Machine Miner Magic Archer
Fireball Flying Machine
Fireball Zap Magic Archer
Fireball Bats Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Fireball Zap Flying Machine Magic Archer
Fireball Miner Zap Flying Machine
Bats Fireball
Miner Zap Fireball Flying Machine Magic Archer
Fireball Zap Flying Machine Magic Archer
Flying Machine Fireball Miner Magic Archer
Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Magic Archer
Magic Archer Fireball Flying Machine
Fireball
Bats
Zap Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Miner Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball Flying Machine
Zap Fireball Magic Archer
Fireball Miner Zap Flying Machine Magic Archer
Fireball Zap Flying Machine Miner Magic Archer
Fireball Miner Zap Magic Archer
Bats Zap Fireball Flying Machine Magic Archer
Zap Bats Fireball Flying Machine Zappies
Fireball
Zap Fireball Miner Magic Archer
Zap Fireball Zappies Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Bats Fireball Flying Machine Zappies Magic Archer
Fireball Zap Flying Machine Zappies Magic Archer
Fireball
Fireball Miner Flying Machine Magic Archer
Zap Fireball Flying Machine Magic Archer
Zap Fireball
Flying Machine P.E.K.K.A
Zap Bats Fireball Flying Machine Zappies Magic Archer
Bats Zap Fireball Flying Machine Zappies Magic Archer
Zap Fireball Flying Machine Miner Magic Archer

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