My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Baby Dragon Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Zappies Baby Dragon Balloon Lumberjack
Zap
Zappies Balloon
Barbarian Barrel
Zappies Wizard Lumberjack
The Log
Zappies Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Wizard Baby Dragon Balloon Bowler Lumberjack
Fireball
Zappies Wizard Baby Dragon Balloon Bowler Lumberjack
Poison
Zappies Wizard Balloon
Lightning
Wizard Baby Dragon Balloon Bowler Lumberjack
Rocket
Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Zappies Baby Dragon Lumberjack Wizard Balloon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Zappies Baby Dragon Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon
Zappies
Baby Dragon Balloon Bowler Lumberjack
Wizard
Balloon Lumberjack
Baby Dragon
Fireball Zappies Balloon Bowler Lightning Lumberjack
Balloon
Lumberjack Zappies Wizard Baby Dragon
Bowler
Zappies Baby Dragon Lightning Lumberjack
Lightning
Baby Dragon Bowler
Lumberjack
Balloon Zappies Wizard Baby Dragon Bowler

Defense Synergies 0 8

Fireball
Zappies Lumberjack
Zappies
Fireball Bowler Lumberjack
Wizard
Lumberjack
Baby Dragon
Bowler Lumberjack
Balloon
Bowler
Zappies Baby Dragon Lumberjack
Lightning
Lumberjack
Fireball Zappies Wizard Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Fireball Zappies Wizard Baby Dragon
Lumberjack Zappies
Bowler Lumberjack Zappies Lightning
Lumberjack Zappies Bowler
Lightning Fireball Bowler Lumberjack
Fireball Bowler Zappies Baby Dragon Lumberjack
Lightning Fireball Zappies Wizard Baby Dragon
Bowler Lightning Fireball Baby Dragon
Zappies Lumberjack
Zappies Bowler Lumberjack
Fireball Zappies Wizard Baby Dragon Bowler Lumberjack
Fireball Zappies Wizard Baby Dragon
Bowler Lumberjack Fireball Zappies Wizard Lightning
Fireball Wizard Bowler Zappies Baby Dragon Lumberjack
Zappies Lumberjack
Fireball Zappies Bowler Lightning Lumberjack
Wizard Fireball Zappies Bowler Lumberjack
Fireball Zappies Wizard Baby Dragon Bowler Lumberjack
Wizard Baby Dragon Fireball Zappies Bowler Lumberjack
Zappies Lumberjack
Wizard Bowler Fireball Zappies Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Zappies Bowler
Fireball Wizard Baby Dragon Bowler Lightning Lumberjack
Zappies Lumberjack Bowler Lightning
Bowler Lightning Lumberjack Fireball Zappies
Zappies Bowler Lumberjack
Fireball Wizard Zappies Baby Dragon
Fireball Zappies Bowler Lightning Lumberjack
Zappies Lumberjack
Lightning Fireball Zappies Baby Dragon
Zappies
Zappies Bowler Lumberjack
Lightning Fireball Bowler
Bowler Lightning Fireball Zappies Wizard Lumberjack
Wizard Fireball Zappies Baby Dragon Bowler
Zappies Fireball Baby Dragon Bowler Lightning Lumberjack
Bowler Fireball Zappies Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Baby Dragon
Fireball Baby Dragon Bowler
Lightning Fireball Baby Dragon
Lightning Fireball
Fireball Wizard Baby Dragon Bowler
Fireball Wizard Baby Dragon
Wizard Baby Dragon Bowler
Fireball Wizard Baby Dragon Bowler Lightning
Fireball Wizard Lightning
Lightning Fireball Bowler Lumberjack
Lightning Fireball Wizard Bowler
Fireball Lightning Wizard Baby Dragon
Lightning Fireball Baby Dragon Bowler
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Wizard Baby Dragon Bowler
Lightning Fireball Wizard Baby Dragon Bowler
Lightning Fireball
Lightning
Lightning Fireball Wizard Baby Dragon Bowler
Lightning Fireball Wizard Baby Dragon Bowler
Lightning Fireball Baby Dragon Bowler
Lightning Fireball Wizard
Bowler Lightning
Lightning Fireball Baby Dragon
Fireball Wizard Baby Dragon Bowler
Fireball Wizard Baby Dragon Bowler Lightning
Fireball Lightning Wizard Baby Dragon Bowler
Fireball Lightning Baby Dragon
Lightning Fireball Wizard Baby Dragon
Lightning Fireball Zappies Wizard
Lightning Fireball Bowler
Lightning Fireball Wizard
Lightning Fireball Zappies
Fireball Wizard Bowler Lightning
Lightning Fireball Zappies
Fireball Lightning Zappies Wizard Baby Dragon
Fireball
Fireball Lightning Wizard Baby Dragon Bowler Lumberjack
Fireball Wizard Baby Dragon Bowler Lightning
Lightning Fireball
Fireball Zappies Baby Dragon Bowler Lightning
Fireball Zappies Lightning
Lightning Fireball Baby Dragon Bowler

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