My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Dark Prince Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Inferno Dragon
Giant Snowball
Zappies Witch Inferno Dragon
Zap
Zappies Dark Prince Witch Inferno Dragon
Barbarian Barrel
Zappies Dark Prince Witch Electro Wizard
The Log
Zappies Dark Prince Witch
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Zappies Dark Prince Witch Electro Wizard Inferno Dragon
Fireball
Zappies Witch Electro Wizard Inferno Dragon
Poison
Zappies Witch Electro Wizard
Lightning
Dark Prince Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Zappies Dark Prince Poison Electro Wizard Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Zappies Dark Prince Poison

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Zappies Dark Prince Poison Witch
Zappies
Zap Giant Dark Prince
Giant
Zap Dark Prince Poison Zappies Witch Electro Wizard
Dark Prince
Giant Zap Zappies Poison Witch Electro Wizard
Poison
Giant Zap Dark Prince
Witch
Zap Giant Dark Prince
Electro Wizard
Zap Giant Dark Prince
Inferno Dragon

Defense Synergies 1 12

Zap
Electro Wizard Zappies Dark Prince Poison Witch Inferno Dragon
Zappies
Zap Electro Wizard
Giant
Dark Prince
Zap Poison Witch Electro Wizard
Poison
Zap Dark Prince Electro Wizard
Witch
Zap Dark Prince Electro Wizard
Electro Wizard
Zap Zappies Dark Prince Poison Witch Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Electro Wizard
Inferno Dragon Zap Zappies Dark Prince Witch Electro Wizard
Witch Zappies Dark Prince Electro Wizard Inferno Dragon
Witch Inferno Dragon Zappies Dark Prince Electro Wizard
Dark Prince Poison
Zap Zappies Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Zap Zappies Poison Witch
Zap Poison Electro Wizard
Zappies Witch Inferno Dragon
Zappies Dark Prince Electro Wizard
Poison Witch Electro Wizard Zap Zappies Dark Prince
Inferno Dragon Zap Zappies Poison Witch Electro Wizard
Zap Zappies Dark Prince Witch Electro Wizard
Zap Zappies Dark Prince Poison Witch Electro Wizard
Inferno Dragon Zappies Electro Wizard
Zap Zappies Electro Wizard Inferno Dragon
Zappies Dark Prince Poison Witch Electro Wizard
Zap Zappies Dark Prince Witch Electro Wizard
Zap Poison Witch Zappies Dark Prince Electro Wizard Inferno Dragon
Zappies Electro Wizard Inferno Dragon
Dark Prince Zappies Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Dark Prince Witch Electro Wizard
Poison Electro Wizard Zap Inferno Dragon
Zappies Zap Dark Prince Witch Electro Wizard
Dark Prince Zap Zappies Electro Wizard
Zappies Dark Prince Witch Inferno Dragon
Poison Zap Zappies Witch Electro Wizard
Dark Prince Zappies Witch Electro Wizard
Zappies Dark Prince Inferno Dragon
Zap Electro Wizard Zappies Dark Prince Poison Witch Inferno Dragon
Witch Zappies Inferno Dragon
Inferno Dragon Zappies Dark Prince Witch
Zap Dark Prince Poison Electro Wizard
Dark Prince Zappies Witch
Zappies Witch
Zappies Witch Electro Wizard Zap Dark Prince Poison Inferno Dragon
Poison Zap Zappies Dark Prince Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Dark Prince Poison
Poison Zap Dark Prince
Poison Zap Witch
Poison Witch
Poison Zap
Poison Zap
Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Zap Dark Prince Poison Electro Wizard
Zap Poison Witch
Poison
Poison
Zap Poison
Zap Poison Dark Prince Witch
Witch Inferno Dragon
Poison Zap Witch Electro Wizard
Zap Poison Witch
Poison Zap
Poison Zap Witch Electro Wizard
Zap Electro Wizard Zappies Poison Witch
Poison Zap
Zap Zappies Poison Electro Wizard
Poison
Zap Electro Wizard Zappies Dark Prince Witch
Poison Zap Zappies Witch Electro Wizard
Poison Dark Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince
Zap Zappies Poison Witch Electro Wizard
Zap Zappies Poison Witch Electro Wizard
Poison Zap Dark Prince Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: