My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Bowler P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Wizard Bowler Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Bowler Ice Wizard Electro Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Ice Wizard Electro Wizard Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Ice Wizard

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Bowler The Log Ice Wizard
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Bowler The Log Ice Wizard
Bowler
Zap Tornado The Log Ice Wizard Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard The Log Ice Wizard
The Log
Zap Tornado Bowler P.E.K.K.A
Ice Wizard
Zap Tornado Bowler P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Bowler

Defense Synergies 7 17

Zap
Electro Wizard Tornado Bowler P.E.K.K.A The Log Ice Wizard
Wizard
Tornado P.E.K.K.A The Log Ice Wizard Electro Wizard
Tornado
Wizard Bowler P.E.K.K.A Ice Wizard Zap The Log Electro Wizard
Bowler
Tornado The Log Zap Ice Wizard Electro Wizard
P.E.K.K.A
Tornado The Log Zap Wizard Ice Wizard Electro Wizard
The Log
Bowler P.E.K.K.A Zap Wizard Tornado Ice Wizard Electro Wizard
Ice Wizard
Tornado Zap Wizard Bowler P.E.K.K.A The Log
Electro Wizard
Zap Wizard Tornado Bowler P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard The Log Electro Wizard
P.E.K.K.A Zap The Log Ice Wizard Electro Wizard
Tornado Bowler P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Bowler Ice Wizard Electro Wizard
Tornado Bowler P.E.K.K.A The Log
Tornado Bowler The Log Zap Ice Wizard Electro Wizard
Tornado Electro Wizard Zap Wizard Ice Wizard
Bowler Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado Ice Wizard
Tornado Bowler Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Wizard Tornado Bowler The Log
Zap Wizard Tornado Ice Wizard Electro Wizard
Bowler P.E.K.K.A Zap Wizard The Log Ice Wizard Electro Wizard
Wizard Bowler Zap Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap Bowler P.E.K.K.A The Log Electro Wizard
Wizard Tornado Bowler P.E.K.K.A Electro Wizard
Zap Wizard Tornado Bowler The Log Ice Wizard Electro Wizard
Zap Wizard Tornado The Log Bowler Ice Wizard Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Bowler P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Bowler The Log
P.E.K.K.A Zap Bowler The Log Electro Wizard
Bowler P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Bowler
Wizard Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A Bowler Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A Bowler
P.E.K.K.A Zap Tornado Bowler The Log Electro Wizard
Bowler P.E.K.K.A Wizard
Wizard Bowler
Electro Wizard Zap Tornado Bowler P.E.K.K.A The Log
Bowler Zap Wizard P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler The Log Ice Wizard Electro Wizard
The Log
The Log
Wizard Zap Bowler The Log
Wizard Zap Tornado Ice Wizard
Wizard Tornado Bowler The Log
The Log Zap Wizard Tornado Bowler Ice Wizard
The Log Zap Wizard Tornado
Tornado Bowler Electro Wizard
Zap Wizard Tornado Bowler The Log Electro Wizard
Zap Wizard Tornado
Bowler The Log
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log
Tornado
Zap Wizard Bowler The Log Electro Wizard
Zap Wizard Tornado Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Wizard Bowler Ice Wizard
The Log Zap Wizard Tornado Bowler Ice Wizard Electro Wizard
Zap Wizard Tornado Bowler The Log
Zap Tornado The Log
Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Wizard
Bowler
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard Bowler The Log
Zap Electro Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
The Log
Wizard Bowler Electro Wizard
The Log Zap Wizard Bowler
Zap Tornado
P.E.K.K.A
Zap Tornado Bowler The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Bowler The Log Electro Wizard

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