My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Barbarians Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Barbarians Wizard Electro Wizard Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Balloon Electro Wizard Lumberjack
Fireball
Barbarians Wizard Elixir Collector Balloon Electro Wizard Lumberjack
Poison
Barbarians Wizard Elixir Collector Balloon Electro Wizard
Lightning
Wizard Elixir Collector Balloon Electro Wizard Lumberjack
Rocket
Barbarians Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Electro Wizard Lumberjack Barbarians Giant Wizard Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Electro Wizard Lumberjack Barbarians

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Electro Wizard Lumberjack
Barbarians
Balloon
Giant
Zap Wizard Balloon Electro Wizard Lumberjack
Wizard
Giant Balloon Lumberjack
Elixir Collector
Balloon
Zap Lumberjack Barbarians Giant Wizard Electro Wizard
Electro Wizard
Zap Giant Balloon Lumberjack
Lumberjack
Balloon Zap Giant Wizard Electro Wizard

Defense Synergies 1 5

Zap
Electro Wizard Barbarians Lumberjack
Barbarians
Zap
Giant
Wizard
Electro Wizard Lumberjack
Elixir Collector
Balloon
Electro Wizard
Zap Wizard Lumberjack
Lumberjack
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Barbarians Lumberjack Zap Electro Wizard
Barbarians Lumberjack Electro Wizard
Barbarians Lumberjack Electro Wizard
Barbarians Lumberjack
Zap Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap Barbarians Electro Wizard
Barbarians Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Zap Wizard Lumberjack
Zap Wizard Electro Wizard
Barbarians Lumberjack Zap Wizard Electro Wizard
Wizard Zap Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Zap Electro Wizard Lumberjack
Barbarians Wizard Electro Wizard Lumberjack
Zap Barbarians Wizard Electro Wizard Lumberjack
Zap Wizard Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Wizard Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Electro Wizard
Electro Wizard Zap Wizard Lumberjack
Barbarians Lumberjack Zap Electro Wizard
Lumberjack Zap Barbarians Electro Wizard
Barbarians Lumberjack
Wizard Zap Electro Wizard
Barbarians Electro Wizard Lumberjack
Barbarians Lumberjack
Zap Electro Wizard Barbarians
Barbarians
Barbarians Lumberjack
Zap Barbarians Electro Wizard
Barbarians Wizard Lumberjack
Wizard Barbarians
Barbarians Electro Wizard Zap Lumberjack
Zap Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Barbarians
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Electro Wizard Lumberjack
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Wizard
Wizard
Zap Barbarians
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Barbarians
Zap Wizard Electro Wizard
Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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