My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Miner
Zap
Barbarian Barrel
Tesla Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Miner Ice Wizard Electro Wizard
Fireball
Tesla Hog Rider Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Tesla Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Ice Wizard Tesla Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Electro Wizard The Log Ice Wizard Mega Knight
Tesla
Hog Rider
Zap The Log Electro Wizard Mega Knight
The Log
Hog Rider Zap Miner Mega Knight
Miner
Zap The Log Electro Wizard Mega Knight
Ice Wizard
Zap
Electro Wizard
Zap Hog Rider Miner Mega Knight
Mega Knight
Zap Hog Rider The Log Miner Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Tesla The Log Miner Ice Wizard
Tesla
The Log Zap Electro Wizard
Hog Rider
The Log
Tesla Zap Miner Ice Wizard Electro Wizard Mega Knight
Miner
Zap The Log Mega Knight
Ice Wizard
Zap The Log Mega Knight
Electro Wizard
Zap Tesla The Log Mega Knight
Mega Knight
Zap The Log Miner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard
Zap Tesla The Log Ice Wizard Electro Wizard Mega Knight
Tesla Mega Knight Ice Wizard Electro Wizard
Tesla Ice Wizard Electro Wizard Mega Knight
The Log Mega Knight
The Log Zap Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard Zap Ice Wizard
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Ice Wizard
Tesla Miner Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Zap Tesla The Log Mega Knight
Tesla Zap Ice Wizard Electro Wizard
Tesla Mega Knight Zap The Log Ice Wizard Electro Wizard
Mega Knight Zap Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Electro Wizard
Tesla Mega Knight Zap The Log Ice Wizard Electro Wizard
Zap The Log Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Electro Wizard
Electro Wizard Zap Tesla The Log Miner Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Zap Tesla The Log Electro Wizard
Tesla Mega Knight
Zap Tesla Ice Wizard Electro Wizard
Tesla Ice Wizard Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight The Log
Tesla
Mega Knight Tesla
Mega Knight Zap The Log Electro Wizard
Mega Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Zap The Log
Mega Knight Zap Tesla The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Ice Wizard Electro Wizard
The Log Miner
The Log
Zap The Log Mega Knight
Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Miner Zap
Electro Wizard
Miner Zap The Log Electro Wizard
Zap
The Log Miner
Zap The Log
Zap The Log
The Log Mega Knight
Zap The Log Electro Wizard Mega Knight
Zap The Log Miner Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Wizard Mega Knight
The Log Miner Zap Ice Wizard Electro Wizard
Zap The Log Miner Mega Knight
Miner Zap The Log
Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Zap The Log Miner Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard
Zap Ice Wizard Electro Wizard
The Log
Miner Electro Wizard Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Electro Wizard Mega Knight

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