My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Musketeer Baby Dragon Miner
Zap
Bats
Barbarian Barrel
Tesla Musketeer Electro Wizard
The Log
Musketeer
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Musketeer Baby Dragon Miner Electro Wizard
Fireball
Tesla Musketeer Baby Dragon Electro Wizard
Poison
Bats Musketeer Electro Wizard
Lightning
Tesla Musketeer Baby Dragon Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Tesla Musketeer Baby Dragon Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Baby Dragon
Zap
Miner Electro Wizard Bats Musketeer Baby Dragon Poison
Tesla
Musketeer
Zap Baby Dragon Miner
Baby Dragon
Bats Zap Musketeer Poison Miner Electro Wizard
Poison
Miner Zap Baby Dragon
Miner
Bats Zap Poison Musketeer Baby Dragon Electro Wizard
Electro Wizard
Zap Baby Dragon Miner

Defense Synergies 2 17

Bats
Zap Tesla Musketeer Baby Dragon Electro Wizard
Zap
Electro Wizard Bats Tesla Musketeer Baby Dragon Poison Miner
Tesla
Musketeer Bats Zap Baby Dragon Poison Electro Wizard
Musketeer
Tesla Bats Zap Baby Dragon Miner Electro Wizard
Baby Dragon
Bats Zap Tesla Musketeer
Poison
Zap Tesla Electro Wizard
Miner
Zap Musketeer
Electro Wizard
Zap Bats Tesla Musketeer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Baby Dragon Electro Wizard
Bats Zap Tesla Musketeer Electro Wizard
Tesla Bats Musketeer Electro Wizard
Tesla Bats Musketeer Electro Wizard
Poison
Bats Zap Tesla Musketeer Baby Dragon Electro Wizard
Bats Tesla Musketeer Electro Wizard Zap Baby Dragon Poison
Zap Tesla Musketeer Baby Dragon Poison Electro Wizard
Tesla Musketeer
Tesla Musketeer Miner Electro Wizard
Bats Poison Electro Wizard Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Bats Zap Baby Dragon Poison Electro Wizard
Tesla Bats Zap Musketeer Electro Wizard
Bats Zap Tesla Baby Dragon Poison Electro Wizard
Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Bats Musketeer Poison Electro Wizard
Tesla Bats Zap Musketeer Baby Dragon Electro Wizard
Zap Baby Dragon Poison Bats Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Bats Tesla Musketeer Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Wizard
Poison Electro Wizard Zap Tesla Musketeer Baby Dragon Miner
Bats Zap Musketeer Electro Wizard
Bats Zap Tesla Musketeer Electro Wizard
Tesla Musketeer
Poison Bats Zap Tesla Musketeer Baby Dragon Electro Wizard
Bats Tesla Musketeer Electro Wizard
Tesla
Zap Electro Wizard Bats Baby Dragon Poison
Tesla Musketeer
Bats Tesla Musketeer
Zap Poison Electro Wizard
Tesla
Tesla Musketeer Baby Dragon
Tesla Electro Wizard Bats Zap Musketeer Baby Dragon Poison
Bats Poison Zap Tesla Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Baby Dragon
Poison Zap Musketeer Baby Dragon Miner Electro Wizard
Baby Dragon Poison Miner
Musketeer Poison
Poison Zap Baby Dragon
Poison Bats Zap Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison Zap Baby Dragon
Poison Miner Zap
Bats Musketeer Poison Electro Wizard
Poison Miner Zap Musketeer Electro Wizard
Poison Zap Musketeer Baby Dragon
Poison Musketeer Baby Dragon Miner
Musketeer Baby Dragon Poison
Zap Musketeer Baby Dragon Poison
Zap Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Poison
Bats
Zap Musketeer Baby Dragon Poison Electro Wizard
Zap Baby Dragon Poison Miner
Musketeer Baby Dragon Poison
Poison
Musketeer
Zap Musketeer Baby Dragon Poison
Zap Poison Baby Dragon
Poison Miner Zap Musketeer Baby Dragon Electro Wizard
Zap Musketeer Baby Dragon Poison Miner
Poison Miner Zap Musketeer Baby Dragon
Poison Bats Zap Musketeer Baby Dragon Electro Wizard
Zap Electro Wizard Bats Musketeer Poison
Poison Zap Musketeer Miner
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Bats Musketeer
Poison Zap Musketeer Baby Dragon Electro Wizard
Poison Miner Musketeer Baby Dragon Electro Wizard
Zap Musketeer Baby Dragon Poison
Zap Poison
Musketeer
Zap Bats Musketeer Baby Dragon Poison Electro Wizard
Bats Zap Musketeer Poison Electro Wizard
Poison Zap Musketeer Baby Dragon Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: