My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Electro Wizard Wizard Witch Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Rage Electro Wizard Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Electro Wizard Witch Mega Knight
Elite Barbarians
Zap Rage Wizard Mega Knight
Wizard
Elite Barbarians Rage P.E.K.K.A Mega Knight
Rage
Elite Barbarians Witch Wizard Electro Wizard
Witch
Rage Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Wizard Witch
Electro Wizard
Zap P.E.K.K.A Rage Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Elite Barbarians Witch P.E.K.K.A
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Rage
Witch
Zap Electro Wizard Mega Knight
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard Witch P.E.K.K.A Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Zap Witch Electro Wizard Mega Knight
Witch P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard Witch
Zap P.E.K.K.A Electro Wizard Mega Knight
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Witch Electro Wizard Zap Wizard Mega Knight
Zap Wizard Witch Electro Wizard
P.E.K.K.A Mega Knight Zap Elite Barbarians Wizard Witch Electro Wizard
Wizard Mega Knight Zap Witch P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Zap Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Witch P.E.K.K.A Electro Wizard
Mega Knight Zap Elite Barbarians Wizard Witch Electro Wizard
Zap Wizard Witch Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Mega Knight Elite Barbarians Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Elite Barbarians Witch Electro Wizard
P.E.K.K.A Mega Knight Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Witch Mega Knight
Wizard Zap Witch Electro Wizard
P.E.K.K.A Elite Barbarians Witch Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians
Zap P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Electro Wizard Zap P.E.K.K.A
Mega Knight Zap Elite Barbarians Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap Mega Knight
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Elite Barbarians Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard Witch
Wizard Mega Knight
Zap Wizard Electro Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch Electro Wizard
Zap Wizard Witch Mega Knight
Zap
Elite Barbarians Zap Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Elite Barbarians
Zap Wizard Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Zap Electro Wizard Witch
Zap Wizard Witch Electro Wizard
Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A Mega Knight
Zap Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight

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