My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Clone Giant Skeleton
Giant Snowball
Guards Clone Witch
Zap
Guards Clone Witch
Barbarian Barrel
Elite Barbarians Wizard Guards Clone Witch Giant Skeleton
The Log
Elite Barbarians Guards Clone Witch Giant Skeleton
Earthquake
Guards Clone Witch
Arrows
Guards Clone Witch
Royal Delivery
Elite Barbarians Wizard Guards Clone Witch Giant Skeleton
Fireball
Elite Barbarians Wizard Clone Witch
Poison
Wizard Guards Clone Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Clone Freeze Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Clone Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Guards Freeze Witch Giant Skeleton
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Giant Skeleton
Guards
Zap Clone
Clone
Giant Skeleton Guards Witch
Freeze
Zap
Witch
Zap Clone Giant Skeleton
Giant Skeleton
Clone Zap Wizard Witch

Defense Synergies 0 11

Zap
Elite Barbarians Guards Witch Giant Skeleton
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Guards Freeze Giant Skeleton
Guards
Zap Wizard Witch Giant Skeleton
Clone
Freeze
Wizard
Witch
Zap Guards Giant Skeleton
Giant Skeleton
Zap Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Zap Witch
Witch Elite Barbarians Freeze Giant Skeleton
Elite Barbarians Witch Guards
Elite Barbarians Giant Skeleton
Freeze Zap Guards
Zap Wizard Freeze Witch
Zap Giant Skeleton
Witch Elite Barbarians
Elite Barbarians Guards Giant Skeleton
Guards Witch Zap Wizard Freeze Giant Skeleton
Zap Wizard Witch
Zap Elite Barbarians Wizard Guards Freeze Witch Giant Skeleton
Wizard Zap Guards Freeze Witch
Elite Barbarians
Zap Elite Barbarians Freeze
Wizard Elite Barbarians Witch
Zap Elite Barbarians Wizard Guards Witch
Zap Wizard Freeze Witch Guards Giant Skeleton
Elite Barbarians
Wizard Elite Barbarians Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Witch Giant Skeleton
Zap Elite Barbarians Wizard
Guards Giant Skeleton Zap Elite Barbarians Witch
Guards Giant Skeleton Zap Elite Barbarians
Giant Skeleton Elite Barbarians Guards Witch
Wizard Zap Freeze Witch
Guards Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Freeze Giant Skeleton Elite Barbarians Witch
Witch Guards
Elite Barbarians Guards Witch Giant Skeleton
Zap Elite Barbarians Guards Giant Skeleton
Elite Barbarians Giant Skeleton Wizard Guards Witch
Wizard Witch
Elite Barbarians Guards Witch Zap Freeze Giant Skeleton
Zap Elite Barbarians Wizard Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Giant Skeleton
Zap
Giant Skeleton
Guards Freeze Giant Skeleton
Wizard Zap
Wizard Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Elite Barbarians Guards
Zap Wizard
Zap Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Freeze
Zap Wizard
Zap Wizard Witch
Giant Skeleton
Wizard
Zap
Zap Freeze Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Guards Freeze Witch
Elite Barbarians
Zap Wizard
Zap Freeze
Giant Skeleton
Wizard
Zap Guards Freeze Witch
Zap Wizard Witch
Freeze
Wizard
Zap Wizard
Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Guards Freeze Witch Giant Skeleton
Zap Witch
Zap Freeze Witch Giant Skeleton

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