My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Elite Barbarians Valkyrie Battle Ram Wizard Dark Prince
The Log
Elite Barbarians Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Battle Ram Wizard Dark Prince
Fireball
Elite Barbarians Battle Ram Wizard
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Battle Ram Wizard Dark Prince
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Valkyrie Battle Ram Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage The Log Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Valkyrie Dark Prince The Log
Elite Barbarians
Zap Valkyrie Rage Battle Ram Wizard The Log
Valkyrie
Elite Barbarians Zap Battle Ram Wizard Dark Prince
Battle Ram
Zap The Log Elite Barbarians Valkyrie
Wizard
Elite Barbarians Valkyrie Rage Dark Prince
Rage
Elite Barbarians Wizard Dark Prince
Dark Prince
Zap Valkyrie Wizard Rage
The Log
Battle Ram Zap Elite Barbarians

Defense Synergies 2 11

Zap
Elite Barbarians Valkyrie Dark Prince The Log
Elite Barbarians
Valkyrie Dark Prince Zap Wizard The Log
Valkyrie
Elite Barbarians Zap Wizard The Log
Battle Ram
Wizard
Elite Barbarians Valkyrie Dark Prince The Log
Rage
Dark Prince
Elite Barbarians Zap Wizard The Log
The Log
Zap Elite Barbarians Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log
Elite Barbarians Zap Valkyrie Dark Prince The Log
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince The Log
The Log Zap Valkyrie Dark Prince
Zap Wizard
Zap Valkyrie The Log
Elite Barbarians
Elite Barbarians Valkyrie Dark Prince
Valkyrie Zap Wizard Dark Prince The Log
Zap Wizard
Zap Elite Barbarians Valkyrie Wizard Dark Prince The Log
Valkyrie Wizard Zap Dark Prince The Log
Elite Barbarians
Zap Elite Barbarians The Log
Wizard Elite Barbarians Valkyrie Dark Prince
Zap Elite Barbarians Valkyrie Wizard Dark Prince The Log
Zap Valkyrie Wizard The Log Dark Prince
Elite Barbarians
Valkyrie Wizard Dark Prince Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Dark Prince
Zap Elite Barbarians Valkyrie Wizard The Log
Zap Elite Barbarians Valkyrie Dark Prince The Log
Valkyrie Dark Prince Zap Elite Barbarians The Log
Elite Barbarians Valkyrie Dark Prince
Wizard Zap
Dark Prince Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Dark Prince
Zap Elite Barbarians Valkyrie Dark Prince The Log
Elite Barbarians Valkyrie Dark Prince
Zap Elite Barbarians Valkyrie Dark Prince The Log
Elite Barbarians Dark Prince Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Zap Valkyrie Dark Prince The Log
Valkyrie Zap Elite Barbarians Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie Dark Prince The Log
Wizard Zap Valkyrie Dark Prince The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians
Zap Valkyrie Wizard Dark Prince The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Dark Prince The Log
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard Dark Prince
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Dark Prince
Zap Wizard
The Log
Valkyrie Wizard Dark Prince
The Log Zap Wizard
Zap
Elite Barbarians Dark Prince
Zap Elite Barbarians The Log
Zap
Zap Dark Prince The Log

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