My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Graveyard
Giant Snowball
Skeleton Army Witch Princess Graveyard
Zap
Skeleton Army Witch Princess Graveyard
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Princess Electro Wizard Graveyard
The Log
Elite Barbarians Skeleton Army Witch Princess Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Princess Graveyard
Royal Delivery
Elite Barbarians Skeleton Army Witch Princess Electro Wizard Graveyard
Fireball
Elite Barbarians Skeleton Army Witch Princess Electro Wizard
Poison
Skeleton Army Witch Princess Electro Wizard Graveyard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Princess Electro Wizard Witch Graveyard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Princess Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Graveyard Witch Princess Mega Knight
Elite Barbarians
Zap Graveyard Mega Knight
Skeleton Army
Witch
Zap Graveyard Mega Knight
Princess
Zap Mega Knight
Electro Wizard
Zap Graveyard Mega Knight
Graveyard
Zap Electro Wizard Elite Barbarians Witch Mega Knight
Mega Knight
Zap Elite Barbarians Witch Princess Electro Wizard Graveyard

Defense Synergies 2 11

Zap
Electro Wizard Mega Knight Elite Barbarians Skeleton Army Witch Princess
Elite Barbarians
Zap Mega Knight
Skeleton Army
Zap Princess Electro Wizard
Witch
Zap Electro Wizard Mega Knight
Princess
Zap Skeleton Army Mega Knight
Electro Wizard
Zap Skeleton Army Witch Mega Knight
Graveyard
Mega Knight
Zap Elite Barbarians Witch Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Skeleton Army Zap Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Electro Wizard Mega Knight
Elite Barbarians Skeleton Army Princess Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Electro Wizard Zap Witch Princess
Zap Electro Wizard Mega Knight
Witch Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Witch Electro Wizard Zap Princess Mega Knight
Zap Witch Princess Electro Wizard
Skeleton Army Mega Knight Zap Elite Barbarians Witch Electro Wizard
Skeleton Army Mega Knight Zap Witch Princess Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Elite Barbarians Electro Wizard Mega Knight
Mega Knight Elite Barbarians Skeleton Army Witch Electro Wizard
Mega Knight Zap Elite Barbarians Skeleton Army Witch Electro Wizard
Zap Witch Princess Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Skeleton Army Mega Knight Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians Witch Electro Wizard
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Mega Knight
Zap Witch Princess Electro Wizard
Skeleton Army Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Mega Knight Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Mega Knight Elite Barbarians Witch
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Witch
Skeleton Army Witch Princess Mega Knight
Elite Barbarians Skeleton Army Witch Electro Wizard Zap
Mega Knight Zap Elite Barbarians Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Zap Mega Knight
Zap Witch Princess
Witch Princess
Zap Princess
Zap
Elite Barbarians Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Witch Princess
Princess Mega Knight
Zap Princess Electro Wizard Mega Knight
Zap Witch Princess Mega Knight
Mega Knight
Princess
Zap
Zap Witch Princess Mega Knight
Witch
Zap Witch Princess Electro Wizard
Zap Witch Princess Mega Knight
Zap
Elite Barbarians Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Zap Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Skeleton Army Witch Princess
Zap Witch Princess Electro Wizard
Princess Electro Wizard Mega Knight
Zap Princess
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: