My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Princess Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Bandit
Giant Snowball
Princess
Zap
Princess Bandit
Barbarian Barrel
Elite Barbarians Giant Skeleton Princess Ice Wizard Bandit Electro Wizard
The Log
Elite Barbarians Giant Skeleton Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Giant Skeleton Princess Ice Wizard Bandit Electro Wizard
Fireball
Elite Barbarians Princess Ice Wizard Bandit Electro Wizard
Poison
Princess Ice Wizard Electro Wizard
Lightning
Elite Barbarians Ice Wizard Bandit Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Ice Wizard Bandit Electro Wizard Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Princess Ice Wizard Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Giant Skeleton Princess Ice Wizard Bandit
Elite Barbarians
Zap Bandit
Rocket
Giant Skeleton
Zap Princess Ice Wizard Bandit Electro Wizard
Princess
Zap Giant Skeleton
Ice Wizard
Zap Giant Skeleton Bandit
Bandit
Zap Elite Barbarians Giant Skeleton Ice Wizard Electro Wizard
Electro Wizard
Zap Giant Skeleton Bandit

Defense Synergies 1 12

Zap
Electro Wizard Elite Barbarians Giant Skeleton Princess Ice Wizard Bandit
Elite Barbarians
Zap
Rocket
Giant Skeleton
Zap Princess Ice Wizard Electro Wizard
Princess
Zap Giant Skeleton Ice Wizard Bandit
Ice Wizard
Zap Giant Skeleton Princess Bandit
Bandit
Zap Princess Ice Wizard Electro Wizard
Electro Wizard
Zap Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard
Elite Barbarians Zap Ice Wizard Bandit Electro Wizard
Rocket Elite Barbarians Giant Skeleton Ice Wizard Bandit Electro Wizard
Elite Barbarians Ice Wizard Bandit Electro Wizard
Elite Barbarians Rocket Giant Skeleton Princess
Zap Ice Wizard Bandit Electro Wizard
Rocket Electro Wizard Zap Princess Ice Wizard
Rocket Zap Giant Skeleton Bandit Electro Wizard
Elite Barbarians Princess Ice Wizard
Elite Barbarians Giant Skeleton Ice Wizard Bandit Electro Wizard
Ice Wizard Electro Wizard Zap Giant Skeleton Princess Bandit
Zap Princess Ice Wizard Electro Wizard
Zap Elite Barbarians Rocket Giant Skeleton Ice Wizard Bandit Electro Wizard
Rocket Zap Princess Electro Wizard
Elite Barbarians Bandit Electro Wizard
Rocket Zap Elite Barbarians Bandit Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Ice Wizard Bandit Electro Wizard
Zap Giant Skeleton Princess Ice Wizard Bandit Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Rocket
Giant Skeleton Bandit Zap Elite Barbarians Rocket Electro Wizard
Rocket Giant Skeleton Zap Elite Barbarians Bandit Electro Wizard
Giant Skeleton Elite Barbarians Bandit
Rocket Zap Princess Ice Wizard Electro Wizard
Rocket Elite Barbarians Giant Skeleton Ice Wizard Bandit Electro Wizard
Giant Skeleton Elite Barbarians
Zap Rocket Giant Skeleton Electro Wizard Elite Barbarians Bandit
Elite Barbarians Giant Skeleton
Rocket Zap Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Rocket Giant Skeleton Bandit
Princess
Elite Barbarians Electro Wizard Zap Rocket Giant Skeleton
Zap Elite Barbarians Giant Skeleton Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Giant Skeleton Bandit
Zap Princess Ice Wizard Bandit Electro Wizard
Rocket Giant Skeleton Bandit
Rocket Giant Skeleton
Rocket Zap
Zap Rocket Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap Bandit
Rocket Elite Barbarians Electro Wizard
Rocket Zap Princess Bandit Electro Wizard
Zap Rocket Princess
Rocket Elite Barbarians Princess Bandit
Rocket Princess Bandit
Princess Zap Elite Barbarians
Rocket Zap Princess Bandit
Rocket Princess Bandit
Rocket
Rocket
Rocket Zap Princess Bandit Electro Wizard
Rocket Zap Princess
Rocket Giant Skeleton
Rocket Princess
Rocket
Rocket Zap
Zap Princess Ice Wizard
Zap Princess Ice Wizard Bandit Electro Wizard
Zap Princess Bandit
Rocket Zap Bandit
Elite Barbarians Zap Princess Ice Wizard Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Rocket Bandit
Zap Rocket Princess Electro Wizard
Giant Skeleton
Rocket Princess
Zap Electro Wizard Rocket Princess Bandit
Rocket Zap Princess Ice Wizard Electro Wizard
Rocket Princess Electro Wizard
Zap Princess
Rocket Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Rocket Giant Skeleton Princess Electro Wizard
Zap Rocket Princess Electro Wizard
Zap Rocket Giant Skeleton Princess Bandit Electro Wizard

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