My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians
Giant Snowball
Bomber
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Knight Elite Barbarians Wizard
The Log
Bomber Royal Giant Elite Barbarians
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Wizard
Fireball
Bomber Elite Barbarians Wizard
Poison
Bomber Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Wizard Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight Elite Barbarians
Zap
Arrows Elite Barbarians Bomber Knight Royal Giant
Arrows
Zap Royal Giant Elite Barbarians Knight
Knight
Bomber Zap Arrows Elite Barbarians Wizard
Royal Giant
Bomber Arrows Zap Elite Barbarians Wizard Rocket
Elite Barbarians
Zap Arrows Bomber Knight Royal Giant Wizard
Wizard
Knight Royal Giant Elite Barbarians
Rocket
Royal Giant

Defense Synergies 1 7

Bomber
Knight Zap
Zap
Bomber Arrows Knight Elite Barbarians
Arrows
Zap Knight
Knight
Bomber Zap Arrows Wizard
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Knight Elite Barbarians
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Knight Wizard
Elite Barbarians Bomber Zap Knight
Rocket Bomber Knight Elite Barbarians
Elite Barbarians Bomber Knight
Bomber Arrows Elite Barbarians Rocket
Arrows Bomber Zap
Rocket Zap Arrows Wizard
Rocket Zap Arrows
Elite Barbarians
Knight Elite Barbarians Bomber
Bomber Zap Arrows Knight Wizard
Arrows Zap Wizard
Bomber Zap Knight Elite Barbarians Wizard Rocket
Bomber Wizard Rocket Zap Arrows
Elite Barbarians Knight
Rocket Zap Elite Barbarians
Wizard Bomber Arrows Knight Elite Barbarians
Arrows Bomber Zap Knight Elite Barbarians Wizard
Zap Arrows Wizard Bomber Knight
Elite Barbarians
Bomber Wizard Arrows Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Bomber Zap Arrows Knight Elite Barbarians Wizard Rocket
Zap Knight Elite Barbarians Rocket
Rocket Zap Knight Elite Barbarians
Knight Elite Barbarians
Arrows Wizard Rocket Zap
Rocket Knight Elite Barbarians
Knight Elite Barbarians
Zap Rocket Knight Elite Barbarians
Knight Elite Barbarians
Rocket Zap Arrows Elite Barbarians
Elite Barbarians Rocket Knight Wizard
Wizard Bomber
Elite Barbarians Bomber Zap Knight Rocket
Arrows Bomber Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Zap
Rocket Arrows
Arrows Knight Rocket
Bomber Wizard Rocket Zap Arrows
Arrows Wizard Zap Rocket
Bomber Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Rocket Elite Barbarians
Rocket Zap Arrows Knight Wizard
Zap Arrows Wizard Rocket
Rocket Knight Elite Barbarians
Arrows Rocket
Zap Arrows Elite Barbarians
Rocket Bomber Zap Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Zap Arrows Wizard
Rocket Bomber Zap Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Zap Arrows
Zap Arrows Bomber Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Rocket Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Rocket Wizard
Elite Barbarians
Bomber Zap Arrows Wizard Rocket
Zap Rocket Arrows
Rocket Arrows Wizard
Zap Rocket
Rocket Zap Arrows Wizard
Arrows
Knight Wizard Rocket
Arrows Bomber Zap Wizard
Rocket Zap Arrows
Elite Barbarians
Zap Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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