My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Elite Barbarians Goblin Barrel Witch Giant Skeleton Electro Wizard
The Log
Elite Barbarians Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Elite Barbarians Goblin Barrel Witch Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Goblin Barrel Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Poison Electro Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Poison

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Poison Witch Giant Skeleton The Log
Elite Barbarians
Zap The Log
Goblin Barrel
Giant Skeleton
Poison
Zap Giant Skeleton The Log
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Goblin Barrel Poison Witch The Log Electro Wizard
The Log
Zap Elite Barbarians Poison Giant Skeleton
Electro Wizard
Zap Giant Skeleton

Defense Synergies 1 14

Zap
Electro Wizard Elite Barbarians Poison Witch Giant Skeleton The Log
Elite Barbarians
Zap The Log
Goblin Barrel
Poison
Zap The Log Electro Wizard
Witch
Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Witch The Log Electro Wizard
The Log
Zap Elite Barbarians Poison Witch Giant Skeleton Electro Wizard
Electro Wizard
Zap Poison Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Elite Barbarians Zap Witch The Log Electro Wizard
Witch Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Witch Electro Wizard
Elite Barbarians Poison Giant Skeleton The Log
The Log Zap Electro Wizard
Electro Wizard Zap Poison Witch
Zap Poison Giant Skeleton The Log Electro Wizard
Witch Elite Barbarians
Elite Barbarians Giant Skeleton Electro Wizard
Poison Witch Electro Wizard Zap Giant Skeleton The Log
Zap Poison Witch Electro Wizard
Zap Elite Barbarians Witch Giant Skeleton The Log Electro Wizard
Zap Poison Witch The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Poison Witch Electro Wizard
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Poison Witch The Log Giant Skeleton Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Poison Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Elite Barbarians The Log
Giant Skeleton Zap Elite Barbarians Witch The Log Electro Wizard
Giant Skeleton Zap Elite Barbarians The Log Electro Wizard
Giant Skeleton Elite Barbarians Witch
Poison Zap Witch Electro Wizard
Elite Barbarians Witch Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Electro Wizard Elite Barbarians Poison Witch The Log
Witch
Elite Barbarians Witch Giant Skeleton
Zap Elite Barbarians Poison Giant Skeleton The Log Electro Wizard
Elite Barbarians Giant Skeleton Witch
Witch
Elite Barbarians Witch Electro Wizard Zap Poison Giant Skeleton The Log
Poison Zap Elite Barbarians Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton The Log
Poison Zap The Log Electro Wizard
Poison Giant Skeleton The Log
Poison Giant Skeleton The Log
Poison Zap The Log
Poison Zap Witch
Poison Witch The Log
Poison The Log Zap
Poison The Log Zap
Elite Barbarians Poison Electro Wizard
Poison Zap The Log Electro Wizard
Poison Zap
Poison Elite Barbarians The Log
Poison
Zap Elite Barbarians Poison The Log
Zap Poison Witch The Log
Poison The Log
Poison
Zap Poison The Log Electro Wizard
Zap Poison Witch The Log
Poison Giant Skeleton The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Witch
Witch
Poison The Log Zap Witch Electro Wizard
Zap Poison Witch The Log
Poison Zap The Log
Elite Barbarians Poison Zap Witch Electro Wizard
Zap Electro Wizard Poison Witch
Elite Barbarians
Poison Zap The Log
Zap Poison Electro Wizard
Giant Skeleton
Poison The Log
Zap Electro Wizard Witch
Poison Zap Witch Electro Wizard
The Log
Poison Electro Wizard
The Log Zap Poison
Zap Poison Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Poison Witch Giant Skeleton The Log Electro Wizard
Zap Poison Witch Electro Wizard
Poison Zap Witch Giant Skeleton The Log Electro Wizard

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