My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Witch Miner Lumberjack
Zap
Witch
Barbarian Barrel
Elite Barbarians Witch Ice Wizard Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Miner Ice Wizard Lumberjack
Fireball
Elite Barbarians Witch Ice Wizard Lumberjack
Poison
Witch Ice Wizard
Lightning
Elite Barbarians Witch Ice Wizard Lumberjack
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Miner Ice Wizard Lumberjack Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Miner Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Miner Witch Ice Wizard Lumberjack Mega Knight
Elite Barbarians
Zap Lumberjack Mega Knight
Mirror
Zap Miner Lumberjack
Witch
Zap Miner Lumberjack Mega Knight
Miner
Zap Mirror Witch Lumberjack Mega Knight
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Elite Barbarians Mirror Witch Miner Ice Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Witch Miner Lumberjack

Defense Synergies 2 15

Zap
Mirror Mega Knight Elite Barbarians Witch Miner Ice Wizard Lumberjack
Elite Barbarians
Zap Mega Knight
Mirror
Zap Ice Wizard Lumberjack Mega Knight
Witch
Zap Ice Wizard Lumberjack Mega Knight
Miner
Zap Mega Knight
Ice Wizard
Zap Mirror Witch Lumberjack Mega Knight
Lumberjack
Zap Mirror Witch Ice Wizard
Mega Knight
Zap Elite Barbarians Mirror Witch Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Lumberjack Zap Witch Ice Wizard Mega Knight
Witch Lumberjack Mega Knight Elite Barbarians Ice Wizard
Elite Barbarians Witch Lumberjack Ice Wizard Mega Knight
Elite Barbarians Lumberjack Mega Knight
Zap Ice Wizard Lumberjack Mega Knight
Zap Witch Ice Wizard
Zap Mega Knight
Witch Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Miner Ice Wizard Lumberjack Mega Knight
Witch Ice Wizard Zap Lumberjack Mega Knight
Zap Witch Ice Wizard
Lumberjack Mega Knight Zap Elite Barbarians Witch Ice Wizard
Mega Knight Zap Witch Lumberjack
Elite Barbarians Lumberjack Mega Knight
Zap Elite Barbarians Lumberjack Mega Knight
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Zap Elite Barbarians Witch Ice Wizard Lumberjack
Zap Witch Ice Wizard Lumberjack Mega Knight
Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Elite Barbarians Witch
Zap Elite Barbarians Miner Lumberjack Mega Knight
Lumberjack Mega Knight Zap Elite Barbarians Witch
Lumberjack Mega Knight Zap Elite Barbarians
Elite Barbarians Witch Lumberjack Mega Knight
Zap Witch Ice Wizard
Elite Barbarians Witch Ice Wizard Lumberjack
Mega Knight Elite Barbarians Lumberjack
Zap Mega Knight Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Witch Lumberjack
Witch Mega Knight
Elite Barbarians Witch Zap Lumberjack
Mega Knight Zap Elite Barbarians Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard
Miner
Zap Mega Knight
Zap Witch Ice Wizard
Witch
Zap Ice Wizard
Miner Zap
Elite Barbarians Lumberjack
Miner Zap
Zap
Elite Barbarians Miner
Zap Elite Barbarians
Zap Witch
Mega Knight
Zap Mega Knight
Zap Witch Miner Mega Knight
Mega Knight
Zap
Zap Witch Ice Wizard Mega Knight
Witch
Miner Zap Witch Ice Wizard
Zap Witch Miner Mega Knight
Miner Zap
Elite Barbarians Zap Witch Ice Wizard
Zap Witch
Elite Barbarians
Zap Miner Mega Knight
Zap
Mega Knight
Zap Witch
Zap Witch Ice Wizard
Miner Lumberjack Mega Knight
Zap
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Witch
Zap Witch
Zap Witch Miner Mega Knight

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