My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Archers Minions Furnace Skeleton Army
Zap
Archers Minions Royal Giant Furnace Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Furnace Skeleton Army
The Log
Archers Royal Giant Elite Barbarians Furnace Skeleton Army
Earthquake
Archers Furnace Skeleton Army
Arrows
Archers Minions Furnace Skeleton Army
Royal Delivery
Archers Minions Elite Barbarians Skeleton Army
Fireball
Archers Minions Elite Barbarians Furnace Skeleton Army
Poison
Archers Minions Furnace Skeleton Army
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Skeleton Army Fireball Furnace Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Minions Royal Giant Furnace
Archers
Zap Royal Giant Elite Barbarians
Minions
Royal Giant Zap Elite Barbarians
Royal Giant
Minions Fireball Furnace Zap Archers Elite Barbarians
Elite Barbarians
Zap Archers Minions Royal Giant Fireball Furnace
Fireball
Zap Royal Giant Elite Barbarians
Furnace
Royal Giant Zap Elite Barbarians
Skeleton Army

Defense Synergies 1 9

Zap
Fireball Archers Minions Elite Barbarians Furnace Skeleton Army
Archers
Zap Minions Furnace Skeleton Army
Minions
Zap Archers
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Furnace
Zap Archers Skeleton Army
Skeleton Army
Zap Archers Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Skeleton Army Zap Minions Furnace
Furnace Skeleton Army Archers Minions Elite Barbarians
Elite Barbarians Skeleton Army Minions Furnace
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Zap Archers Minions Furnace
Minions Furnace Zap Archers Fireball
Zap Fireball
Minions Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Archers
Archers Minions Skeleton Army Zap Fireball Furnace
Minions Zap Archers Fireball Furnace
Furnace Skeleton Army Zap Minions Elite Barbarians Fireball
Fireball Skeleton Army Zap Minions Furnace
Elite Barbarians Skeleton Army Furnace
Skeleton Army Zap Elite Barbarians Fireball Furnace
Minions Elite Barbarians Fireball Furnace Skeleton Army
Fireball Zap Archers Minions Elite Barbarians Furnace Skeleton Army
Zap Furnace Archers Minions Fireball
Elite Barbarians
Skeleton Army Archers Minions Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Elite Barbarians Fireball Furnace
Fireball Zap Archers Elite Barbarians
Skeleton Army Zap Minions Elite Barbarians Furnace
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Fireball Furnace Zap Archers Minions
Skeleton Army Archers Minions Elite Barbarians Fireball Furnace
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Fireball Skeleton Army
Skeleton Army
Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball
Archers Fireball Furnace Skeleton Army
Elite Barbarians Skeleton Army Zap Archers Minions Fireball Furnace
Minions Zap Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Archers Furnace
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Furnace
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball Skeleton Army
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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