My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Executioner
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Executioner
Fireball
Elite Barbarians Wizard Skeleton Army Executioner
Poison
Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Mini P.E.K.K.A Giant Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Mini P.E.K.K.A Executioner
Elite Barbarians
Zap Rage Wizard
Mini P.E.K.K.A
Giant Zap Wizard Rage
Giant
Zap Mini P.E.K.K.A Rage Wizard Executioner
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Rage
Rage
Elite Barbarians Giant Mini P.E.K.K.A Wizard
Skeleton Army
Executioner
Zap Giant

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Elite Barbarians Skeleton Army Executioner
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Elite Barbarians Wizard Skeleton Army Executioner
Giant
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Rage
Skeleton Army
Zap Mini P.E.K.K.A Wizard Executioner
Executioner
Zap Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Elite Barbarians Mini P.E.K.K.A Skeleton Army Zap Executioner
Mini P.E.K.K.A Skeleton Army Elite Barbarians Executioner
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Executioner
Zap Wizard Executioner
Zap
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Executioner Zap Wizard
Executioner Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Wizard
Wizard Skeleton Army Executioner Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A
Wizard Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Zap Elite Barbarians Wizard Skeleton Army Executioner
Zap Wizard Executioner
Mini P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Elite Barbarians Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Wizard Executioner
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Wizard Executioner Zap
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Zap Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army
Elite Barbarians Mini P.E.K.K.A
Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Wizard Executioner
Wizard Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Mini P.E.K.K.A Executioner
Executioner Zap Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Wizard Executioner Zap
Wizard Executioner Zap
Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap Wizard Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Wizard Executioner
Wizard Executioner
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Executioner
Zap Wizard
Wizard
Zap
Zap Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Zap
Elite Barbarians Zap Wizard Executioner
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Wizard Executioner
Mini P.E.K.K.A Wizard Executioner
Zap Wizard Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Zap Executioner

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