My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Miner Night Witch
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Miner Night Witch
Zap
Inferno Tower Goblin Barrel Skeleton Army Night Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Goblin Barrel Skeleton Army Night Witch
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Night Witch
Royal Delivery
Elite Barbarians Goblin Barrel Skeleton Army Baby Dragon Miner Night Witch
Fireball
Elite Barbarians Inferno Tower Goblin Barrel Skeleton Army Baby Dragon Night Witch
Poison
Inferno Tower Skeleton Army Night Witch
Lightning
Elite Barbarians Inferno Tower Baby Dragon Night Witch
Rocket
Elite Barbarians Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Miner Baby Dragon Night Witch Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Baby Dragon Night Witch
Elite Barbarians
Zap
Inferno Tower
Goblin Barrel
Skeleton Army Baby Dragon Miner
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Goblin Barrel Miner
Miner
Zap Goblin Barrel Baby Dragon
Night Witch
Zap

Defense Synergies 1 8

Zap
Elite Barbarians Inferno Tower Skeleton Army Baby Dragon Miner Night Witch
Elite Barbarians
Zap
Inferno Tower
Skeleton Army Zap Baby Dragon Night Witch
Goblin Barrel
Skeleton Army
Inferno Tower Zap
Baby Dragon
Zap Inferno Tower
Miner
Zap
Night Witch
Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon
Elite Barbarians Inferno Tower Skeleton Army Zap Night Witch
Inferno Tower Skeleton Army Elite Barbarians Night Witch
Elite Barbarians Inferno Tower Skeleton Army Night Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Baby Dragon Night Witch
Inferno Tower Zap Baby Dragon Night Witch
Zap Inferno Tower Baby Dragon
Inferno Tower Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Inferno Tower Miner Night Witch
Skeleton Army Zap Baby Dragon Night Witch
Inferno Tower Zap Baby Dragon Night Witch
Inferno Tower Skeleton Army Night Witch Zap Elite Barbarians
Skeleton Army Zap Baby Dragon Night Witch
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Night Witch
Zap Elite Barbarians Skeleton Army Baby Dragon Night Witch
Zap Baby Dragon
Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Baby Dragon Miner
Skeleton Army Zap Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians Inferno Tower Night Witch
Inferno Tower Elite Barbarians Skeleton Army Night Witch
Zap Baby Dragon
Skeleton Army Elite Barbarians Inferno Tower Night Witch
Inferno Tower Elite Barbarians Skeleton Army
Zap Elite Barbarians Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Inferno Tower Night Witch
Skeleton Army Baby Dragon
Elite Barbarians Inferno Tower Skeleton Army Zap Baby Dragon Night Witch
Zap Elite Barbarians Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Miner
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Miner Zap
Elite Barbarians Night Witch
Miner Zap
Zap Baby Dragon
Elite Barbarians Baby Dragon Miner
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon
Baby Dragon
Night Witch
Zap Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Night Witch
Zap Baby Dragon
Zap Baby Dragon
Miner Zap Baby Dragon
Zap Baby Dragon Miner
Miner Zap Baby Dragon
Elite Barbarians Zap Baby Dragon Night Witch
Zap
Elite Barbarians Night Witch
Zap Miner Night Witch
Zap
Zap Skeleton Army Night Witch
Zap Baby Dragon
Miner Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians
Zap Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon Miner

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