My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard P.E.K.K.A Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Inferno Dragon
Poison
Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Hog Rider Freeze Inferno Dragon Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Hog Rider Freeze

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider P.E.K.K.A Freeze The Log
Elite Barbarians
Zap Hog Rider Wizard The Log
Hog Rider
Zap Freeze The Log Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Wizard The Log
The Log
Hog Rider Zap Elite Barbarians P.E.K.K.A
Inferno Dragon

Defense Synergies 1 10

Zap
Elite Barbarians P.E.K.K.A The Log Inferno Dragon
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Elite Barbarians Freeze P.E.K.K.A The Log
Freeze
Wizard
P.E.K.K.A
The Log Zap Wizard
The Log
P.E.K.K.A Zap Elite Barbarians Wizard Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians P.E.K.K.A Inferno Dragon Zap The Log
P.E.K.K.A Elite Barbarians Freeze Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon
Elite Barbarians P.E.K.K.A The Log
Freeze The Log Zap
Inferno Dragon Zap Wizard Freeze
Zap P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians
Zap Wizard Freeze The Log
Inferno Dragon Zap Wizard
P.E.K.K.A Zap Elite Barbarians Wizard Freeze The Log
Wizard Zap Freeze P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Inferno Dragon
Zap Elite Barbarians Freeze P.E.K.K.A The Log Inferno Dragon
Wizard Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard The Log
Zap Wizard Freeze The Log Inferno Dragon
P.E.K.K.A Elite Barbarians Inferno Dragon
Wizard Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard The Log Inferno Dragon
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Inferno Dragon
Wizard Zap Freeze
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Inferno Dragon
Zap Freeze P.E.K.K.A Elite Barbarians The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Wizard
Wizard
Elite Barbarians Zap Freeze P.E.K.K.A The Log Inferno Dragon
Zap Elite Barbarians Wizard Freeze P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Wizard Zap The Log
Wizard Zap Freeze
Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Freeze
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Freeze
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Freeze The Log Wizard
Inferno Dragon
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard
Zap Wizard Freeze
Elite Barbarians
Zap Wizard The Log
Zap Freeze
P.E.K.K.A
Wizard The Log
Zap Freeze
Zap Wizard
Freeze
The Log
Wizard
The Log Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Freeze The Log
Zap
Zap Freeze The Log

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