Deck 4.0


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Magic Archer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Magic Archer Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Elite Barbarians Hog Rider Electro Dragon Magic Archer Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Elite Barbarians Hog Rider
Giant Snowball Hog Rider Witch Electro Dragon
Zap Witch
Barbarian Barrel Elite Barbarians Witch Magic Archer Electro Wizard
The Log Elite Barbarians Hog Rider Witch
Earthquake Hog Rider Witch
Arrows Witch
Royal Delivery Elite Barbarians Hog Rider Witch Electro Dragon Magic Archer Electro Wizard
Fireball Elite Barbarians Hog Rider Witch Electro Dragon Magic Archer Electro Wizard
Poison Witch Electro Dragon Magic Archer Electro Wizard
Lightning Elite Barbarians Witch Electro Dragon Magic Archer Electro Wizard
Rocket Elite Barbarians Hog Rider Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon The Log Magic Archer

Ladder info Ladder

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Hog Rider Magic Archer Electro Wizard Witch Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Hog Rider Magic Archer

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Elite Barbarians Hog Rider Electro Wizard The Log Electro Dragon
Elite Barbarians + Zap The Log Hog Rider
Hog Rider + Zap The Log Elite Barbarians Witch Electro Wizard Magic Archer
Witch + Hog Rider
+ Zap
+ Hog Rider Elite Barbarians Zap
+ Hog Rider
+ Zap Hog Rider

Counters   37 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log Electro Wizard Electro Dragon
Electro Wizard Zap The Log Electro Dragon Magic Archer Witch
The Log Electro Wizard Zap Magic Archer Witch Electro Dragon
Electro Wizard Electro Dragon The Log Magic Archer
Elite Barbarians Electro Wizard Hog Rider Witch
Electro Wizard Magic Archer Electro Dragon
The Log Electro Wizard Elite Barbarians
Zap Electro Dragon Electro Wizard Witch Magic Archer
Electro Dragon Electro Wizard Elite Barbarians Magic Archer The Log Witch
Elite Barbarians Electro Wizard Witch The Log
Elite Barbarians Witch The Log Electro Wizard
Electro Dragon The Log Witch
Electro Wizard Zap Witch
The Log Witch Magic Archer Electro Wizard Zap
Witch Elite Barbarians Electro Dragon
Electro Wizard Elite Barbarians Witch
The Log Elite Barbarians Electro Wizard
Elite Barbarians The Log Electro Wizard Witch
Electro Wizard
Electro Wizard Electro Dragon Witch Zap The Log Elite Barbarians
Electro Wizard Magic Archer Electro Dragon The Log Witch Elite Barbarians Hog Rider
Witch Electro Dragon Electro Wizard
Magic Archer Elite Barbarians
Witch Electro Dragon Zap Electro Wizard The Log
Magic Archer
Witch
Elite Barbarians Witch Electro Wizard
The Log Hog Rider Witch Magic Archer Electro Wizard
Zap Electro Wizard Elite Barbarians Electro Dragon Witch
Elite Barbarians The Log Electro Wizard
Electro Wizard The Log Elite Barbarians Electro Dragon
The Log Electro Wizard Witch
Elite Barbarians
Electro Wizard Elite Barbarians The Log Zap Witch Electro Dragon
The Log Zap Electro Wizard Electro Dragon Magic Archer Witch
The Log Electro Wizard Zap Electro Dragon
The Log Witch Electro Dragon Electro Wizard
Zap The Log Magic Archer Electro Dragon Electro Wizard
Electro Wizard Witch Electro Dragon
Witch
Electro Wizard Electro Dragon Zap The Log Witch
Elite Barbarians Electro Wizard Zap Electro Dragon Witch The Log
Electro Wizard Magic Archer Elite Barbarians Electro Dragon Witch The Log
Electro Wizard Electro Dragon Zap Witch
Elite Barbarians Electro Wizard
Elite Barbarians The Log Electro Wizard
Electro Dragon Magic Archer Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Witch Electro Wizard
Elite Barbarians Electro Dragon Electro Wizard Hog Rider
Witch Elite Barbarians
Elite Barbarians Witch Electro Wizard The Log
Elite Barbarians Witch Electro Wizard
Electro Wizard The Log Witch
Magic Archer Electro Wizard The Log Electro Dragon
Elite Barbarians Electro Wizard Zap Electro Dragon Witch
Zap Elite Barbarians Witch Electro Dragon Electro Wizard
Elite Barbarians Witch Electro Wizard
Electro Wizard The Log Zap
Electro Dragon Zap Elite Barbarians Electro Wizard Magic Archer Witch
Electro Wizard Zap Electro Dragon Witch
Elite Barbarians Electro Wizard Witch
The Log Elite Barbarians Magic Archer Electro Wizard
Electro Dragon Electro Wizard The Log Zap Elite Barbarians
Electro Wizard Witch The Log Zap
Electro Dragon Electro Wizard Zap Elite Barbarians Witch
Zap Electro Dragon Witch Electro Wizard
Elite Barbarians Witch

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Electro Wizard Zap Witch Magic Archer Electro Dragon The Log
The Log Electro Wizard Witch
Zap The Log Magic Archer Electro Dragon Electro Wizard Witch
Electro Wizard The Log Zap Magic Archer Witch Electro Dragon
Zap Electro Wizard Electro Dragon Witch Magic Archer
The Log Zap Magic Archer Electro Dragon Electro Wizard Witch
The Log Electro Dragon Electro Wizard Witch Magic Archer
Witch Magic Archer Elite Barbarians Electro Wizard
Witch Electro Wizard Electro Dragon Magic Archer
Elite Barbarians
Elite Barbarians Electro Wizard
The Log
Elite Barbarians Witch Electro Wizard
The Log Witch Zap Electro Wizard
Witch Electro Wizard