My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Dragon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Elite Barbarians Witch Electro Wizard Magic Archer
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Witch Electro Dragon Electro Wizard Magic Archer
Fireball
Elite Barbarians Hog Rider Witch Electro Dragon Electro Wizard Magic Archer
Poison
Witch Electro Dragon Electro Wizard Magic Archer
Lightning
Elite Barbarians Witch Electro Dragon Electro Wizard Magic Archer
Rocket
Elite Barbarians Hog Rider Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon The Log Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Hog Rider Electro Wizard Magic Archer Witch Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Hog Rider Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Witch Electro Dragon The Log Magic Archer
Elite Barbarians
Zap Hog Rider The Log
Hog Rider
Zap The Log Elite Barbarians Witch Electro Wizard Magic Archer
Witch
Zap Hog Rider
Electro Dragon
Zap Magic Archer
The Log
Hog Rider Zap Elite Barbarians Magic Archer
Electro Wizard
Zap Hog Rider Magic Archer
Magic Archer
Zap Hog Rider Electro Dragon The Log Electro Wizard

Defense Synergies 1 14

Zap
Electro Wizard Elite Barbarians Witch Electro Dragon The Log Magic Archer
Elite Barbarians
Zap The Log
Hog Rider
Witch
Zap Electro Dragon The Log Electro Wizard
Electro Dragon
Zap Witch The Log Electro Wizard
The Log
Zap Elite Barbarians Witch Electro Dragon Electro Wizard Magic Archer
Electro Wizard
Zap Witch Electro Dragon The Log Magic Archer
Magic Archer
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon The Log Electro Wizard Magic Archer
Elite Barbarians Zap Witch Electro Dragon The Log Electro Wizard
Witch Elite Barbarians Electro Dragon Electro Wizard
Elite Barbarians Witch Electro Dragon Electro Wizard
Elite Barbarians The Log
The Log Zap Electro Dragon Electro Wizard Magic Archer
Electro Wizard Zap Witch Electro Dragon Magic Archer
Zap Electro Dragon The Log Electro Wizard Magic Archer
Witch Elite Barbarians
Elite Barbarians Electro Wizard
Witch Electro Wizard Zap Electro Dragon The Log Magic Archer
Zap Witch Electro Dragon Electro Wizard Magic Archer
Zap Elite Barbarians Witch Electro Dragon The Log Electro Wizard
Zap Witch Electro Dragon The Log Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch Electro Dragon Electro Wizard
Zap Elite Barbarians Witch Electro Dragon The Log Electro Wizard Magic Archer
Zap Witch The Log Electro Dragon Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Elite Barbarians Witch Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Electro Dragon The Log Magic Archer
Zap Elite Barbarians Witch Electro Dragon The Log Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch
Zap Witch Electro Dragon Electro Wizard Magic Archer
Elite Barbarians Witch Electro Wizard
Elite Barbarians
Zap Electro Dragon Electro Wizard Elite Barbarians Witch The Log Magic Archer
Witch
Elite Barbarians Witch Electro Dragon
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch
Witch Electro Dragon Magic Archer
Elite Barbarians Witch Electro Dragon Electro Wizard Zap The Log Magic Archer
Zap Elite Barbarians Witch Electro Dragon The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon The Log
Zap Electro Dragon The Log Electro Wizard Magic Archer
Electro Dragon The Log Magic Archer
The Log
Zap The Log Magic Archer
Zap Witch Electro Dragon Magic Archer
Witch The Log Magic Archer
The Log Zap Electro Dragon Magic Archer
The Log Zap Electro Dragon
Elite Barbarians Electro Dragon Electro Wizard
Zap Electro Dragon The Log Electro Wizard Magic Archer
Zap Electro Dragon Magic Archer
Elite Barbarians The Log Magic Archer
Electro Dragon Magic Archer
Zap Elite Barbarians The Log Magic Archer
Zap Witch Electro Dragon The Log Magic Archer
Magic Archer Electro Dragon The Log
Zap Electro Dragon The Log Electro Wizard Magic Archer
Zap Witch Electro Dragon The Log Magic Archer
The Log Magic Archer
The Log
Zap Electro Dragon The Log
Zap The Log Witch Electro Dragon Magic Archer
Witch
The Log Zap Witch Electro Dragon Electro Wizard Magic Archer
Zap Witch Electro Dragon The Log Magic Archer
Zap The Log Magic Archer
Elite Barbarians Zap Witch Electro Dragon Electro Wizard Magic Archer
Zap Electro Dragon Electro Wizard Witch
Elite Barbarians
Zap Electro Dragon The Log Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
The Log Magic Archer
Zap Electro Wizard Witch Electro Dragon Magic Archer
Zap Witch Electro Dragon Electro Wizard Magic Archer
The Log
Electro Dragon Electro Wizard Magic Archer
The Log Zap Electro Dragon Magic Archer
Zap
Elite Barbarians Electro Dragon
Zap Electro Dragon Elite Barbarians Witch The Log Electro Wizard Magic Archer
Zap Witch Electro Dragon Electro Wizard Magic Archer
Electro Dragon Zap Witch The Log Electro Wizard Magic Archer

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