My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Wizard Skeleton Army Royal Ghost
The Log
Elite Barbarians Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army Royal Ghost
Fireball
Elite Barbarians Hog Rider Furnace Wizard Skeleton Army
Poison
Furnace Wizard Skeleton Army
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Royal Ghost Hog Rider Furnace Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Royal Ghost Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Furnace Royal Ghost
Elite Barbarians
Zap Hog Rider Furnace Wizard Royal Ghost
Hog Rider
Zap Lightning Elite Barbarians Furnace Wizard
Furnace
Zap Elite Barbarians Hog Rider Royal Ghost
Wizard
Elite Barbarians Hog Rider Royal Ghost
Skeleton Army
Lightning
Hog Rider
Royal Ghost
Zap Elite Barbarians Furnace Wizard

Defense Synergies 0 9

Zap
Elite Barbarians Furnace Skeleton Army Royal Ghost
Elite Barbarians
Zap Wizard
Hog Rider
Furnace
Zap Skeleton Army Royal Ghost
Wizard
Elite Barbarians Skeleton Army Royal Ghost
Skeleton Army
Zap Furnace Wizard
Lightning
Royal Ghost
Zap Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Elite Barbarians Skeleton Army Zap Furnace
Furnace Skeleton Army Elite Barbarians Lightning
Elite Barbarians Skeleton Army Furnace
Lightning Elite Barbarians Skeleton Army
Skeleton Army Zap Furnace Royal Ghost
Furnace Lightning Zap Wizard
Lightning Zap
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Royal Ghost
Skeleton Army Zap Furnace Wizard Royal Ghost
Zap Furnace Wizard
Furnace Skeleton Army Zap Elite Barbarians Wizard Lightning
Wizard Skeleton Army Zap Furnace Royal Ghost
Elite Barbarians Skeleton Army Furnace
Skeleton Army Zap Elite Barbarians Furnace Lightning
Wizard Elite Barbarians Furnace Skeleton Army
Zap Elite Barbarians Furnace Wizard Skeleton Army Royal Ghost
Zap Furnace Wizard Royal Ghost
Elite Barbarians
Wizard Skeleton Army Royal Ghost Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Furnace Royal Ghost
Zap Elite Barbarians Wizard Lightning Royal Ghost
Skeleton Army Zap Elite Barbarians Furnace Lightning
Skeleton Army Lightning Zap Elite Barbarians
Elite Barbarians Skeleton Army
Furnace Wizard Zap
Skeleton Army Elite Barbarians Furnace Lightning
Elite Barbarians Skeleton Army
Zap Lightning Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians
Skeleton Army Lightning Zap Elite Barbarians
Elite Barbarians Skeleton Army Lightning Wizard
Wizard Furnace Skeleton Army
Elite Barbarians Skeleton Army Zap Furnace Lightning
Zap Elite Barbarians Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Zap Royal Ghost
Lightning
Lightning
Wizard Zap Furnace
Wizard Zap Furnace
Furnace Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Elite Barbarians
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians Furnace
Lightning Zap Furnace Wizard
Lightning Furnace Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Furnace Wizard
Zap Wizard Lightning Royal Ghost
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Zap Furnace Wizard
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Skeleton Army
Lightning Zap Wizard
Lightning Wizard
Zap Wizard Lightning
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap Royal Ghost

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