My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Skeleton Army
The Log
Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Skeleton Army
Fireball
Goblin Gang Elite Barbarians Skeleton Army
Poison
Bats Goblin Gang Skeleton Army
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Fireball Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Elite Barbarians
Zap
Elite Barbarians Fireball Bats Valkyrie Mega Knight
Goblin Gang
Valkyrie
Elite Barbarians
Zap Valkyrie Bats Fireball Mega Knight
Fireball
Zap Elite Barbarians Mega Knight
Valkyrie
Bats Elite Barbarians Zap Goblin Gang
Skeleton Army
Mega Knight
Bats Zap Elite Barbarians Fireball

Defense Synergies 3 12

Bats
Zap Valkyrie Mega Knight
Zap
Fireball Mega Knight Bats Goblin Gang Elite Barbarians Valkyrie Skeleton Army
Goblin Gang
Zap Valkyrie Skeleton Army
Elite Barbarians
Valkyrie Zap Mega Knight
Fireball
Zap Valkyrie Mega Knight
Valkyrie
Elite Barbarians Bats Zap Goblin Gang Fireball
Skeleton Army
Zap Goblin Gang
Mega Knight
Zap Bats Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Skeleton Army Bats Zap Goblin Gang Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Bats Goblin Gang Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Bats Zap Valkyrie Mega Knight
Bats Zap Goblin Gang Fireball
Zap Fireball Valkyrie Mega Knight
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Skeleton Army Zap Fireball Mega Knight
Bats Zap Goblin Gang Fireball
Skeleton Army Mega Knight Bats Zap Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight Bats Zap Goblin Gang
Elite Barbarians Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang Elite Barbarians Fireball Mega Knight
Mega Knight Bats Goblin Gang Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Mega Knight Bats Zap Goblin Gang Elite Barbarians Valkyrie Skeleton Army
Zap Valkyrie Bats Fireball Mega Knight
Elite Barbarians
Goblin Gang Valkyrie Skeleton Army Mega Knight Bats Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Zap Elite Barbarians Valkyrie
Goblin Gang Valkyrie Skeleton Army Mega Knight Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Valkyrie Skeleton Army Mega Knight
Fireball Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats Elite Barbarians Fireball Valkyrie
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Zap Mega Knight Bats Elite Barbarians Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats Elite Barbarians Valkyrie
Skeleton Army Mega Knight Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Mega Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Bats Zap Fireball Valkyrie
Bats Valkyrie Mega Knight Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Mega Knight
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Elite Barbarians Bats Zap Fireball
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang Valkyrie Mega Knight
Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Bats Goblin Gang Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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