My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Witch Electro Wizard
The Log
Goblin Gang Elite Barbarians Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Witch Prince Electro Wizard
Fireball
Goblin Gang Elite Barbarians Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Elite Barbarians Witch Prince Electro Wizard
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Electro Wizard Giant Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Electro Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Prince Electro Wizard Witch
Goblin Gang
Giant Prince
Elite Barbarians
Zap Fireball
Fireball
Zap Elite Barbarians Giant Electro Wizard
Giant
Zap Prince Goblin Gang Fireball Witch Electro Wizard
Witch
Zap Giant Prince
Prince
Zap Giant Goblin Gang Witch Electro Wizard
Electro Wizard
Zap Fireball Giant Prince

Defense Synergies 2 10

Zap
Fireball Electro Wizard Goblin Gang Elite Barbarians Witch Prince
Goblin Gang
Zap Prince Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Electro Wizard
Giant
Witch
Zap Prince Electro Wizard
Prince
Zap Goblin Gang Witch Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Zap Goblin Gang Witch Prince Electro Wizard
Goblin Gang Witch Prince Elite Barbarians Electro Wizard
Elite Barbarians Witch Prince Goblin Gang Electro Wizard
Elite Barbarians Fireball Prince
Goblin Gang Fireball Zap Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Witch
Zap Fireball Electro Wizard
Witch Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Prince Electro Wizard
Goblin Gang Witch Electro Wizard Zap Fireball
Zap Goblin Gang Fireball Witch Electro Wizard
Prince Zap Goblin Gang Elite Barbarians Fireball Witch Electro Wizard
Fireball Zap Goblin Gang Witch Prince Electro Wizard
Elite Barbarians Goblin Gang Prince Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Prince Electro Wizard
Goblin Gang Elite Barbarians Fireball Witch Prince Electro Wizard
Fireball Zap Goblin Gang Elite Barbarians Witch Prince Electro Wizard
Zap Witch Fireball Electro Wizard
Elite Barbarians Prince Electro Wizard
Goblin Gang Elite Barbarians Fireball Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Prince
Goblin Gang Zap Elite Barbarians Witch Prince Electro Wizard
Goblin Gang Prince Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Witch Prince
Fireball Zap Goblin Gang Witch Electro Wizard
Goblin Gang Prince Elite Barbarians Fireball Witch Electro Wizard
Elite Barbarians Prince
Zap Electro Wizard Elite Barbarians Fireball Witch Prince
Witch Goblin Gang
Elite Barbarians Witch Prince
Zap Elite Barbarians Fireball Prince Electro Wizard
Elite Barbarians Prince Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Zap Fireball Prince
Zap Elite Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Prince
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblin Gang Elite Barbarians Fireball Prince Electro Wizard
Zap Fireball Prince Electro Wizard
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Prince
Zap Fireball Witch
Fireball
Fireball
Zap Fireball Prince Electro Wizard
Zap Fireball Witch
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch Prince
Fireball Zap
Elite Barbarians Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Prince
Fireball
Zap Electro Wizard Goblin Gang Fireball Witch Prince
Fireball Zap Witch Electro Wizard
Fireball
Fireball Goblin Gang Prince Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Prince Electro Wizard

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