My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard Electro Wizard
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Furnace Wizard Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Electro Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Furnace Electro Wizard Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Furnace Electro Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Electro Wizard Furnace
Elite Barbarians
Zap Rage Furnace Wizard
Furnace
Zap Elite Barbarians P.E.K.K.A
Wizard
Elite Barbarians Rage P.E.K.K.A
Rocket
Rage
Elite Barbarians Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Furnace Wizard
Electro Wizard
Zap P.E.K.K.A Rage

Defense Synergies 1 8

Zap
Electro Wizard Elite Barbarians Furnace P.E.K.K.A
Elite Barbarians
Zap Wizard
Furnace
Zap Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Rocket
Rage
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Furnace Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Zap Furnace Electro Wizard
Furnace Rocket P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Furnace Electro Wizard
Elite Barbarians Rocket P.E.K.K.A
Zap Furnace Electro Wizard
Furnace Rocket Electro Wizard Zap Wizard
Rocket Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Electro Wizard Zap Furnace Wizard
Zap Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Zap Elite Barbarians Wizard Rocket Electro Wizard
Wizard Rocket Zap Furnace P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Furnace Electro Wizard
Rocket Zap Elite Barbarians Furnace P.E.K.K.A Electro Wizard
Wizard Elite Barbarians Furnace P.E.K.K.A Electro Wizard
Zap Elite Barbarians Furnace Wizard Electro Wizard
Zap Furnace Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Elite Barbarians Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard Rocket
P.E.K.K.A Zap Elite Barbarians Furnace Rocket Electro Wizard
Rocket P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Furnace Wizard Rocket Zap Electro Wizard
Rocket P.E.K.K.A Elite Barbarians Furnace Electro Wizard
P.E.K.K.A Elite Barbarians
Zap Rocket P.E.K.K.A Electro Wizard Elite Barbarians
P.E.K.K.A
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Zap Elite Barbarians Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Wizard
Wizard Furnace
Elite Barbarians Electro Wizard Zap Furnace Rocket P.E.K.K.A
Zap Elite Barbarians Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket
Wizard Rocket Zap Furnace
Wizard Zap Furnace Rocket
Furnace Wizard
Zap Wizard
Zap Wizard
Rocket Elite Barbarians Electro Wizard
Rocket Zap Wizard Electro Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians Furnace
Rocket Zap Furnace Wizard
Furnace Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard Electro Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Furnace Wizard
Zap Wizard Electro Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Furnace Wizard Electro Wizard
Zap Rocket Electro Wizard Wizard
Elite Barbarians
Zap Wizard Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard
Zap Electro Wizard Rocket
Rocket Zap Wizard Electro Wizard
Wizard Rocket Electro Wizard
Zap Wizard
Rocket Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard

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