My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Baby Dragon Bowler Electro Wizard
Fireball
Elite Barbarians Baby Dragon Bowler Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Baby Dragon Bowler Electro Wizard
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fireball Baby Dragon Electro Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Electro Wizard Baby Dragon Bowler The Log
Elite Barbarians
Zap Fireball The Log
Fireball
Zap Tornado Elite Barbarians Baby Dragon The Log Electro Wizard
Tornado
Zap Fireball Baby Dragon Bowler The Log
Baby Dragon
Tornado Zap Fireball Bowler Electro Wizard
Bowler
Zap Tornado Baby Dragon The Log Electro Wizard
The Log
Zap Elite Barbarians Fireball Tornado Bowler
Electro Wizard
Zap Fireball Baby Dragon Bowler

Defense Synergies 6 14

Zap
Fireball Electro Wizard Elite Barbarians Tornado Baby Dragon Bowler The Log
Elite Barbarians
Zap The Log
Fireball
Zap Tornado The Log Electro Wizard
Tornado
Fireball Bowler Zap Baby Dragon The Log Electro Wizard
Baby Dragon
Zap Tornado Bowler The Log
Bowler
Tornado The Log Zap Baby Dragon Electro Wizard
The Log
Fireball Bowler Zap Elite Barbarians Tornado Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball Tornado Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Baby Dragon The Log Electro Wizard
Elite Barbarians Zap The Log Electro Wizard
Tornado Bowler Elite Barbarians Electro Wizard
Elite Barbarians Bowler Electro Wizard
Elite Barbarians Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Zap Baby Dragon Electro Wizard
Tornado Electro Wizard Zap Fireball Baby Dragon
Bowler Zap Fireball Baby Dragon The Log Electro Wizard
Elite Barbarians Tornado
Elite Barbarians Tornado Bowler Electro Wizard
Electro Wizard Zap Fireball Tornado Baby Dragon Bowler The Log
Zap Fireball Tornado Baby Dragon Electro Wizard
Bowler Zap Elite Barbarians Fireball The Log Electro Wizard
Fireball Bowler Zap Tornado Baby Dragon The Log Electro Wizard
Elite Barbarians Electro Wizard
Tornado Zap Elite Barbarians Fireball Bowler The Log Electro Wizard
Elite Barbarians Fireball Tornado Bowler Electro Wizard
Fireball Zap Elite Barbarians Tornado Baby Dragon Bowler The Log Electro Wizard
Zap Tornado Baby Dragon The Log Fireball Bowler Electro Wizard
Elite Barbarians Tornado Electro Wizard
Bowler Elite Barbarians Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Baby Dragon Bowler The Log
Zap Elite Barbarians Bowler The Log Electro Wizard
Bowler Zap Elite Barbarians Fireball Tornado The Log Electro Wizard
Elite Barbarians Bowler
Fireball Zap Tornado Baby Dragon Electro Wizard
Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball Tornado Baby Dragon The Log
Elite Barbarians Bowler
Zap Elite Barbarians Fireball Tornado Bowler The Log Electro Wizard
Elite Barbarians Bowler Fireball
Fireball Baby Dragon Bowler
Elite Barbarians Electro Wizard Zap Fireball Tornado Baby Dragon Bowler The Log
Bowler Zap Elite Barbarians Fireball Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Zap Tornado Baby Dragon Bowler The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball The Log
Fireball Zap Baby Dragon Bowler The Log
Fireball Zap Tornado Baby Dragon
Tornado Baby Dragon Bowler The Log
Fireball The Log Zap Tornado Baby Dragon Bowler
Fireball The Log Zap Tornado
Elite Barbarians Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Bowler The Log Electro Wizard
Fireball Zap Tornado Baby Dragon
Elite Barbarians Fireball Baby Dragon Bowler The Log
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon The Log
Zap Fireball Baby Dragon Bowler The Log
Fireball Baby Dragon Bowler The Log
Fireball Tornado
Zap Fireball Baby Dragon Bowler The Log Electro Wizard
Zap Fireball Tornado Baby Dragon Bowler The Log
Fireball Baby Dragon Bowler The Log
Fireball Tornado
Tornado Bowler The Log
Zap Fireball Baby Dragon The Log
Zap Tornado The Log Fireball Baby Dragon Bowler
Fireball The Log Zap Tornado Baby Dragon Bowler Electro Wizard
Fireball Zap Tornado Baby Dragon Bowler The Log
Fireball Zap Tornado Baby Dragon The Log
Elite Barbarians Zap Fireball Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball Bowler
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball Bowler The Log
Zap Electro Wizard Fireball
Fireball Zap Tornado Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Bowler Electro Wizard
The Log Zap Fireball Baby Dragon Bowler
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Tornado Baby Dragon Bowler The Log Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Baby Dragon Bowler The Log Electro Wizard

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