My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard Baby Dragon Lumberjack
Fireball
Elite Barbarians Hog Rider Wizard Baby Dragon Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Wizard Baby Dragon Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Hog Rider Baby Dragon Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Hog Rider

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Baby Dragon The Log Lumberjack
Elite Barbarians
Zap Fireball Hog Rider Wizard The Log Lumberjack
Fireball
Zap Hog Rider Elite Barbarians Baby Dragon The Log
Hog Rider
Zap Fireball The Log Elite Barbarians Wizard Baby Dragon Lumberjack
Wizard
Elite Barbarians Hog Rider Lumberjack
Baby Dragon
Zap Fireball Hog Rider Lumberjack
The Log
Hog Rider Zap Elite Barbarians Fireball Lumberjack
Lumberjack
Zap Elite Barbarians Hog Rider Wizard Baby Dragon The Log

Defense Synergies 2 12

Zap
Fireball Elite Barbarians Baby Dragon The Log Lumberjack
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log Lumberjack
Hog Rider
Wizard
Elite Barbarians The Log Lumberjack
Baby Dragon
Zap The Log Lumberjack
The Log
Fireball Zap Elite Barbarians Wizard Baby Dragon Lumberjack
Lumberjack
Zap Fireball Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon The Log
Elite Barbarians Lumberjack Zap The Log
Lumberjack Elite Barbarians
Elite Barbarians Lumberjack
Elite Barbarians Fireball The Log Lumberjack
Fireball The Log Zap Baby Dragon Lumberjack
Zap Fireball Wizard Baby Dragon
Zap Fireball Baby Dragon The Log
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Zap Fireball Wizard Baby Dragon The Log Lumberjack
Zap Fireball Wizard Baby Dragon
Lumberjack Zap Elite Barbarians Fireball Wizard The Log
Fireball Wizard Zap Baby Dragon The Log Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball The Log Lumberjack
Wizard Elite Barbarians Fireball Lumberjack
Fireball Zap Elite Barbarians Wizard Baby Dragon The Log Lumberjack
Zap Wizard Baby Dragon The Log Fireball Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Fireball Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Baby Dragon The Log Lumberjack
Lumberjack Zap Elite Barbarians The Log
Lumberjack Zap Elite Barbarians Fireball The Log
Elite Barbarians Lumberjack
Fireball Wizard Zap Baby Dragon
Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Baby Dragon The Log
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Wizard Lumberjack
Wizard Fireball Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon The Log Lumberjack
Zap Elite Barbarians Fireball Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Wizard Zap Baby Dragon The Log
Fireball Wizard Zap Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Zap Wizard Baby Dragon
Fireball The Log Zap Wizard
Elite Barbarians Fireball Lumberjack
Zap Fireball Wizard The Log
Fireball Zap Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon The Log
Zap Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Zap Fireball Wizard Baby Dragon The Log
Zap Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Wizard Baby Dragon
Fireball The Log Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Elite Barbarians Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball
Fireball Zap Wizard Baby Dragon
The Log Fireball
Fireball Wizard Baby Dragon Lumberjack
The Log Zap Fireball Wizard Baby Dragon
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon The Log

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