My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Valkyrie Hog Rider Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Valkyrie Baby Dragon
Elite Barbarians
Zap Valkyrie Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians Baby Dragon
Valkyrie
Elite Barbarians Hog Rider Zap Wizard Baby Dragon
Hog Rider
Zap Fireball Valkyrie Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Hog Rider
Skeleton Army
Baby Dragon
Zap Fireball Valkyrie Hog Rider

Defense Synergies 2 9

Zap
Fireball Elite Barbarians Valkyrie Skeleton Army Baby Dragon
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie
Valkyrie
Elite Barbarians Zap Fireball Wizard Baby Dragon
Hog Rider
Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Zap Wizard
Baby Dragon
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Baby Dragon
Elite Barbarians Skeleton Army Zap Valkyrie
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Valkyrie Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Skeleton Army Zap Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Baby Dragon
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Zap Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon
Zap Valkyrie Wizard Baby Dragon Fireball
Elite Barbarians
Valkyrie Wizard Skeleton Army Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Wizard Baby Dragon
Skeleton Army Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Skeleton Army
Fireball Wizard Zap Baby Dragon
Skeleton Army Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Zap Fireball Valkyrie Baby Dragon
Valkyrie Zap Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Zap Valkyrie Baby Dragon
Fireball Wizard Zap Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Zap Fireball Wizard Baby Dragon
Zap Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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