My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Ram Rider
Giant Snowball
Hog Rider Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard
The Log
Elite Barbarians Hog Rider Ram Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard Ram Rider
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Ram Rider
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Ram Rider
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Inferno Tower Wizard Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Hog Rider Inferno Tower

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Ram Rider Mega Knight
Elite Barbarians
Zap Fireball Hog Rider Wizard Mega Knight
Fireball
Zap Hog Rider Elite Barbarians Ram Rider Mega Knight
Hog Rider
Zap Fireball Elite Barbarians Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Hog Rider Ram Rider Mega Knight
Ram Rider
Zap Fireball Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Hog Rider Wizard Ram Rider

Defense Synergies 2 10

Zap
Fireball Mega Knight Elite Barbarians Inferno Tower Ram Rider
Elite Barbarians
Zap Wizard Mega Knight
Fireball
Zap Inferno Tower Ram Rider Mega Knight
Hog Rider
Inferno Tower
Zap Fireball Mega Knight
Wizard
Elite Barbarians Mega Knight
Ram Rider
Zap Fireball
Mega Knight
Zap Elite Barbarians Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard Ram Rider
Elite Barbarians Inferno Tower Zap Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Elite Barbarians
Elite Barbarians Inferno Tower Ram Rider Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Zap Mega Knight
Inferno Tower Ram Rider Zap Fireball Wizard
Zap Fireball Inferno Tower Ram Rider Mega Knight
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Mega Knight
Zap Fireball Wizard Ram Rider Mega Knight
Inferno Tower Zap Fireball Wizard Ram Rider
Inferno Tower Mega Knight Zap Elite Barbarians Fireball Wizard Ram Rider
Fireball Wizard Mega Knight Zap
Elite Barbarians Inferno Tower Ram Rider Mega Knight
Inferno Tower Zap Elite Barbarians Fireball Ram Rider Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Inferno Tower
Fireball Mega Knight Zap Elite Barbarians Wizard Ram Rider
Zap Wizard Fireball Ram Rider Mega Knight
Elite Barbarians Inferno Tower Ram Rider
Wizard Mega Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians Wizard Mega Knight
Mega Knight Zap Elite Barbarians Inferno Tower Ram Rider
Mega Knight Zap Elite Barbarians Fireball Inferno Tower Ram Rider
Inferno Tower Elite Barbarians Ram Rider Mega Knight
Fireball Wizard Zap Ram Rider
Elite Barbarians Fireball Inferno Tower Ram Rider
Inferno Tower Mega Knight Elite Barbarians
Zap Mega Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower
Mega Knight Elite Barbarians Inferno Tower
Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball Inferno Tower Wizard Ram Rider
Wizard Fireball Mega Knight
Elite Barbarians Inferno Tower Zap Fireball
Mega Knight Zap Elite Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ram Rider
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Ram Rider
Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Elite Barbarians Fireball
Zap Fireball Wizard Ram Rider
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider Mega Knight
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Ram Rider
Fireball
Fireball Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball Mega Knight

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