Deck 4.8


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Ram Rider Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Elite Barbarians Hog Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Elite Barbarians Hog Rider
Giant Snowball Hog Rider
Zap Inferno Tower Ram Rider
Barbarian Barrel
The Log Ram Rider
Earthquake Inferno Tower
Arrows
Royal Delivery Elite Barbarians Hog Rider Ram Rider
Fireball Inferno Tower Wizard Ram Rider
Poison Inferno Tower Wizard
Lightning Elite Barbarians Inferno Tower Wizard Ram Rider
Rocket Elite Barbarians Hog Rider Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Inferno Tower Wizard Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Hog Rider Inferno Tower

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Elite Barbarians Fireball Hog Rider Ram Rider Inferno Tower Mega Knight
Elite Barbarians + Zap Fireball Hog Rider
Fireball + Zap Hog Rider Elite Barbarians Mega Knight Ram Rider
Hog Rider + Zap Fireball Elite Barbarians Mega Knight
+ Zap
+
+ Zap Fireball
+ Hog Rider Zap Fireball

Counters   52 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Wizard Zap Fireball Inferno Tower
Wizard Zap Mega Knight Fireball
Fireball Ram Rider
Inferno Tower Wizard Elite Barbarians Mega Knight Fireball Hog Rider Ram Rider
Wizard Mega Knight Elite Barbarians Fireball
Fireball Wizard Zap
Mega Knight Elite Barbarians Fireball Wizard
Elite Barbarians Inferno Tower Wizard Ram Rider
Elite Barbarians Mega Knight Inferno Tower Wizard
Mega Knight Wizard
Wizard Zap Fireball
Mega Knight Zap Fireball Ram Rider Wizard
Mega Knight Wizard Elite Barbarians
Inferno Tower Elite Barbarians Mega Knight
Fireball Elite Barbarians Mega Knight
Inferno Tower Elite Barbarians Ram Rider Mega Knight
Ram Rider Mega Knight Wizard Inferno Tower
Mega Knight Inferno Tower Zap Wizard Fireball Ram Rider Elite Barbarians
Hog Rider Fireball Wizard Elite Barbarians Ram Rider
Fireball Wizard Ram Rider
Mega Knight Fireball Wizard Zap
Inferno Tower
Fireball
Inferno Tower Elite Barbarians
Fireball Hog Rider
Elite Barbarians Wizard Inferno Tower Mega Knight Fireball
Fireball Wizard Mega Knight Inferno Tower Elite Barbarians
Fireball
Fireball
Fireball Wizard Elite Barbarians Mega Knight
Fireball Mega Knight Elite Barbarians Ram Rider Inferno Tower Wizard Zap
Mega Knight Wizard Zap Fireball
Fireball Mega Knight Zap Wizard
Wizard Mega Knight
Zap Fireball Wizard
Wizard Inferno Tower
Wizard Fireball Mega Knight
Inferno Tower Zap Mega Knight
Elite Barbarians Zap Mega Knight Inferno Tower
Mega Knight Wizard Fireball Elite Barbarians
Inferno Tower Ram Rider Wizard Zap Fireball
Inferno Tower Elite Barbarians Mega Knight
Mega Knight Inferno Tower Elite Barbarians
Fireball Wizard
Elite Barbarians Mega Knight Inferno Tower
Elite Barbarians Mega Knight Ram Rider Inferno Tower
Wizard Mega Knight Hog Rider Elite Barbarians Ram Rider Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower
Mega Knight
Fireball Ram Rider Mega Knight Wizard
Elite Barbarians Zap Mega Knight Inferno Tower
Wizard Elite Barbarians Zap Mega Knight
Elite Barbarians Inferno Tower Mega Knight Wizard
Fireball Mega Knight Zap
Zap Mega Knight Fireball Elite Barbarians Wizard
Zap Wizard Fireball
Wizard Elite Barbarians Inferno Tower Mega Knight Fireball
Mega Knight Elite Barbarians Fireball
Inferno Tower Ram Rider Elite Barbarians Wizard Mega Knight Zap
Wizard Ram Rider Mega Knight Zap
Elite Barbarians Zap Mega Knight Inferno Tower
Inferno Tower Fireball Ram Rider Wizard Zap
Inferno Tower Elite Barbarians Mega Knight Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Mega Knight Zap Ram Rider Fireball
Wizard Mega Knight
Wizard Zap Mega Knight
Wizard Mega Knight Zap Ram Rider
Zap Fireball Wizard Ram Rider
Zap Wizard
Mega Knight Fireball Wizard Ram Rider
Wizard Mega Knight Elite Barbarians Inferno Tower
Wizard Ram Rider Fireball
Fireball Mega Knight
Fireball Elite Barbarians Ram Rider
Fireball Wizard
Ram Rider Elite Barbarians
Wizard
Mega Knight Elite Barbarians
Fireball Zap Ram Rider
Fireball Elite Barbarians
Zap Fireball Ram Rider Elite Barbarians
Mega Knight
Fireball Zap
Mega Knight Fireball