My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Ice Wizard Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Elite Barbarians Hog Rider Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Ice Wizard Electro Wizard
Lightning
Elite Barbarians Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Hog Rider Electro Wizard Inferno Dragon Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Ice Wizard Lumberjack
Elite Barbarians
Zap Fireball Hog Rider Lumberjack
Fireball
Zap Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Zap Fireball Elite Barbarians Electro Wizard Lumberjack
Ice Wizard
Zap Lumberjack
Electro Wizard
Zap Fireball Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Zap Elite Barbarians Hog Rider Ice Wizard Electro Wizard

Defense Synergies 2 11

Zap
Fireball Electro Wizard Elite Barbarians Ice Wizard Inferno Dragon Lumberjack
Elite Barbarians
Zap
Fireball
Zap Ice Wizard Electro Wizard Lumberjack
Hog Rider
Ice Wizard
Zap Fireball Inferno Dragon Lumberjack
Electro Wizard
Zap Fireball Inferno Dragon Lumberjack
Inferno Dragon
Zap Ice Wizard Electro Wizard
Lumberjack
Zap Fireball Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Inferno Dragon Lumberjack Zap Ice Wizard Electro Wizard
Lumberjack Elite Barbarians Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Ice Wizard Electro Wizard
Elite Barbarians Fireball Lumberjack
Fireball Zap Ice Wizard Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Fireball Ice Wizard
Zap Fireball Electro Wizard
Inferno Dragon Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Zap Fireball Lumberjack
Inferno Dragon Zap Fireball Ice Wizard Electro Wizard
Lumberjack Zap Elite Barbarians Fireball Ice Wizard Electro Wizard
Fireball Zap Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Electro Wizard Lumberjack
Zap Elite Barbarians Fireball Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball Zap Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Zap Fireball Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Inferno Dragon Lumberjack
Lumberjack Zap Elite Barbarians Electro Wizard
Lumberjack Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Inferno Dragon Lumberjack
Fireball Zap Ice Wizard Electro Wizard
Elite Barbarians Fireball Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Zap Electro Wizard Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Lumberjack
Fireball
Elite Barbarians Electro Wizard Zap Fireball Inferno Dragon Lumberjack
Zap Elite Barbarians Fireball Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Elite Barbarians Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Inferno Dragon
Fireball Zap Ice Wizard Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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