My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Zappies P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Archers Zappies
Zap
Archers Royal Giant Zappies
Barbarian Barrel
Archers Elite Barbarians Zappies
The Log
Archers Royal Giant Elite Barbarians Zappies
Earthquake
Archers Zappies
Arrows
Archers Zappies
Royal Delivery
Archers Elite Barbarians Zappies P.E.K.K.A
Fireball
Archers Elite Barbarians Zappies
Poison
Archers Zappies
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Fireball Zappies Royal Giant Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Fireball

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Archers Royal Giant Zappies The Log
Archers
Zap Royal Giant Elite Barbarians P.E.K.K.A
Royal Giant
Fireball Zap Archers Elite Barbarians Zappies The Log
Elite Barbarians
Zap Archers Royal Giant Fireball Zappies The Log
Fireball
Zap Royal Giant Elite Barbarians The Log
Zappies
Zap Royal Giant Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Archers Zappies The Log
The Log
Zap Royal Giant Elite Barbarians Fireball P.E.K.K.A

Defense Synergies 3 11

Zap
Fireball Archers Elite Barbarians Zappies P.E.K.K.A The Log
Archers
Zap P.E.K.K.A The Log
Royal Giant
Elite Barbarians
Zap The Log
Fireball
Zap The Log Zappies
Zappies
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Archers Zappies
The Log
Fireball P.E.K.K.A Zap Archers Elite Barbarians Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies The Log
Elite Barbarians P.E.K.K.A Zap Zappies The Log
P.E.K.K.A Archers Elite Barbarians Zappies
Elite Barbarians P.E.K.K.A Zappies
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Zap Archers Zappies
Zap Archers Fireball Zappies
Zap Fireball P.E.K.K.A The Log
Zappies P.E.K.K.A Elite Barbarians
Elite Barbarians Archers Zappies
Archers Zap Fireball Zappies The Log
Zap Archers Fireball Zappies
P.E.K.K.A Zap Elite Barbarians Fireball Zappies The Log
Fireball Zap Zappies P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Zappies
Zap Elite Barbarians Fireball Zappies P.E.K.K.A The Log
Elite Barbarians Fireball Zappies P.E.K.K.A
Fireball Zap Archers Elite Barbarians Zappies The Log
Zap The Log Archers Fireball Zappies
P.E.K.K.A Elite Barbarians Zappies
Archers Elite Barbarians Fireball Zappies P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Zappies P.E.K.K.A
Fireball Zap Archers Elite Barbarians The Log
Zappies P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians Fireball Zappies The Log
P.E.K.K.A Elite Barbarians Zappies
Fireball Zap Archers Zappies
P.E.K.K.A Archers Elite Barbarians Fireball Zappies
P.E.K.K.A Elite Barbarians Zappies
Zap P.E.K.K.A Elite Barbarians Fireball Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Elite Barbarians Zappies
P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Fireball Zappies
Archers Fireball Zappies
Elite Barbarians Zappies Zap Archers Fireball P.E.K.K.A The Log
Zap Archers Elite Barbarians Fireball Zappies P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball
Zap Fireball The Log
Fireball Zap Archers
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Archers Fireball
Zap Fireball Zappies
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball Zappies
P.E.K.K.A
Fireball The Log
Zap Archers Fireball Zappies
Fireball Zap Archers Zappies
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Zappies The Log
Zap Fireball Zappies
Zap Fireball The Log

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