My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Elite Barbarians Elixir Golem Battle Ram Executioner Electro Wizard
The Log
Elite Barbarians Elixir Golem Battle Ram
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Battle Ram Executioner Electro Wizard
Fireball
Elite Barbarians Elixir Golem Battle Ram Executioner Electro Wizard
Poison
Elixir Golem Executioner Electro Wizard
Lightning
Elite Barbarians Battle Ram Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Elixir Golem Fireball Battle Ram Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Elixir Golem Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram Electro Wizard Elixir Golem Executioner The Log
Elite Barbarians
Zap Fireball Battle Ram The Log
Elixir Golem
Zap Fireball Executioner The Log
Fireball
Zap Elite Barbarians Elixir Golem Battle Ram The Log Electro Wizard
Battle Ram
Zap The Log Elite Barbarians Fireball Electro Wizard
Executioner
Zap Elixir Golem The Log
The Log
Battle Ram Zap Elite Barbarians Elixir Golem Fireball Executioner
Electro Wizard
Zap Fireball Battle Ram

Defense Synergies 3 7

Zap
Fireball Electro Wizard Elite Barbarians Executioner The Log
Elite Barbarians
Zap The Log
Elixir Golem
Fireball
Zap The Log Electro Wizard
Battle Ram
Executioner
Zap The Log
The Log
Fireball Zap Elite Barbarians Executioner Electro Wizard
Electro Wizard
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log Electro Wizard
Elite Barbarians Zap Executioner The Log Electro Wizard
Elite Barbarians Executioner Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Zap Executioner Electro Wizard
Electro Wizard Zap Fireball Executioner
Zap Fireball The Log Electro Wizard
Elite Barbarians
Elite Barbarians Electro Wizard
Executioner Electro Wizard Zap Fireball The Log
Executioner Zap Fireball Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Fireball Executioner Zap The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Executioner Electro Wizard
Fireball Zap Elite Barbarians Executioner The Log Electro Wizard
Zap Executioner The Log Fireball Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Executioner
Fireball Executioner Zap Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball The Log
Elite Barbarians
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Executioner
Fireball Executioner
Elite Barbarians Electro Wizard Zap Fireball Executioner The Log
Executioner Zap Elite Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap Executioner
Elite Barbarians Fireball Executioner The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Zap Fireball Executioner The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Executioner
Fireball The Log Zap Executioner Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Elite Barbarians Fireball The Log Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner The Log Electro Wizard

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